fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile on Linux with GCC 13 and Clang 16.
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@ -10,8 +10,10 @@
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#include <type_traits>
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#include <type_traits>
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#include <vector>
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#include <vector>
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#include <SoundTouch.h>
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#include <SoundTouch.h>
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#include "audio_core/audio_types.h"
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#include "audio_core/audio_types.h"
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#include "audio_core/time_stretch.h"
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#include "audio_core/time_stretch.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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namespace AudioCore {
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/format.h>
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#include "audio_core/hle/adts.h"
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#include "audio_core/hle/adts.h"
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namespace {
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namespace {
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/lle/lle.h"
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#include "audio_core/lle/lle.h"
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/decoder.h"
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#include "audio_core/lle/lle.h"
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#include "audio_core/lle/lle.h"
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#include "common/common_paths.h"
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#include "common/common_paths.h"
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@ -344,7 +344,7 @@ void OpenGLState::Apply() const {
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// Clip distance
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// Clip distance
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if (!GLES || GLAD_GL_EXT_clip_cull_distance) {
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if (!GLES || GLAD_GL_EXT_clip_cull_distance) {
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for (size_t i = 0; i < clip_distance.size(); ++i) {
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for (std::size_t i = 0; i < clip_distance.size(); ++i) {
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if (clip_distance[i] != cur_state.clip_distance[i]) {
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if (clip_distance[i] != cur_state.clip_distance[i]) {
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if (clip_distance[i]) {
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if (clip_distance[i]) {
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glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
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glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
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