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@ -113,7 +113,7 @@ constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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static const std::array<const char*, NumButtons> mapping = {{
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constexpr std::array<const char*, NumButtons> mapping = {{
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"button_a",
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"button_b",
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"button_x",
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@ -132,13 +132,13 @@ static const std::array<const char*, NumButtons> mapping = {{
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"button_zr",
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"button_home",
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}};
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values {
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CirclePad,
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CStick,
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NumAnalogs,
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};
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@ -160,9 +160,24 @@ constexpr int MOTION_HID_BEGIN = MotionLeft;
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constexpr int MOTION_HID_END = NumMotions;
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constexpr int NUM_MOTIONS_HID = NumMotions;
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extern const std::array<const char*, NumMotions> mapping;
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constexpr std::array<const char*, NumMotions> mapping = {{
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"motionleft",
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"motionright",
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}};
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} // namespace NativeMotion
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using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
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using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
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using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
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struct PlayerInput {
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ButtonsRaw buttons;
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AnalogsRaw analogs;
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MotionsRaw motions;
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std::string profile_name;
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};
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/** The Setting class is a simple resource manager. It defines a label and default value alongside
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* the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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@ -393,18 +408,36 @@ protected:
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Type custom{}; ///< The custom value of the setting
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};
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struct InputProfile {
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std::string name;
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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std::array<std::string, NativeMotion::NumMotions> motions;
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std::string motion_device;
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std::string touch_device;
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bool use_touch_from_button;
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int touch_from_button_map_index;
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std::string udp_input_address;
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u16 udp_input_port;
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u8 udp_pad_index;
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/**
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* The InputSetting class allows for getting a reference to either the global or custom members.
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* This is required as we cannot easily modify the values of user-defined types within containers
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* using the SetValue() member function found in the Setting class. The primary purpose of this
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* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
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* allows for easily accessing and modifying both settings.
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*/
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template <typename Type>
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class InputSetting final {
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public:
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InputSetting() = default;
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explicit InputSetting(Type val) : Setting<Type>(val) {}
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~InputSetting() = default;
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void SetGlobal(bool to_global) {
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use_global = to_global;
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}
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[[nodiscard]] bool UsingGlobal() const {
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return use_global;
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}
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[[nodiscard]] Type& GetValue(bool need_global = false) {
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if (use_global || need_global) {
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return global;
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}
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return custom;
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}
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private:
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bool use_global{true}; ///< The setting's global state
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Type global{}; ///< The setting
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Type custom{}; ///< The custom setting value
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};
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struct TouchFromButtonMap {
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@ -418,11 +451,16 @@ static constexpr s32 REGION_VALUE_AUTO_SELECT = -1;
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struct Values {
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// Controls
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InputProfile current_input_profile; ///< The current input profile
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int current_input_profile_index; ///< The current input profile index
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std::vector<InputProfile> input_profiles; ///< The list of input profiles
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InputSetting<PlayerInput> players;
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Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
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Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
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std::vector<TouchFromButtonMap> touch_from_button_maps;
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Setting<std::string> udp_input_address{"127.0.0.1", "udp_input_address"};
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Setting<u16> udp_input_port{26760, "udp_input_port"};
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Setting<u8> udp_pad_index{0, "udp_pad_index"};
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// Core
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Setting<bool> use_cpu_jit{true, "use_cpu_jit"};
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SwitchableSetting<s32, true> cpu_clock_percentage{100, 5, 400, "cpu_clock_percentage"};
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@ -541,11 +579,4 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState(bool is_powered_on);
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// Input profiles
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void LoadProfile(int index);
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void SaveProfile(int index);
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void CreateProfile(std::string name);
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void DeleteProfile(int index);
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void RenameCurrentProfile(std::string new_name);
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} // namespace Settings
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