Use unique_ptr on all ui objects from .ui files (#5511)
* Forward declare ui and use unique_ptr * ConfigureEnhancements: use unique_ptr for ui * Use make_unique instead of new where applicable * Move some of the ui includes that already used unique_ptr * main.cpp: also make use of make_unique on Config * Address review comments
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@ -11,7 +11,7 @@
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureEnhancements) {
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureEnhancements>()) {
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ui->setupUi(this);
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for (const auto& filter : OpenGL::TextureFilterer::GetFilterNames())
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@ -128,6 +128,4 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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}
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ConfigureEnhancements::~ConfigureEnhancements() {
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delete ui;
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}
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ConfigureEnhancements::~ConfigureEnhancements() {}
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