Change from render to texture to render to renderbuffer
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@ -45,14 +45,10 @@ public:
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/**
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* Presentation thread calls this to get the latest frame available to present. If there is no
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* frame available after timeout, returns nullptr
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* frame available after timeout, returns the previous frame. If there is no previous frame it
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* returns nullptr
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*/
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virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
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/**
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* Presentation thread calls this after swap to release the frame and add it back to the queue
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*/
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virtual void ReleasePresentFrame(Frame* frame) = 0;
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};
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/**
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