gl_rasterizer: Bind null surface when unit is disabled (#6967)
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		| @@ -484,7 +484,8 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer* framebuffer) { | ||||
|  | ||||
|         // If the texture unit is disabled unbind the corresponding gl unit | ||||
|         if (!texture.enabled) { | ||||
|             state.texture_units[texture_index].texture_2d = 0; | ||||
|             const Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID); | ||||
|             state.texture_units[texture_index].texture_2d = null_surface.Handle(); | ||||
|             continue; | ||||
|         } | ||||
|  | ||||
|   | ||||
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