framebuffer_layout.cpp mini refactor (#7300)
* framebuffer_layout.cpp: simplify FrameLayoutFromResolutionScale - upright_screen seems to only be swapped width and height calculation, so it is replaced with std::swap - Get rid of call to GetCardboardSettings, The FrameLayoutFromResolutionScale function is used for Screenshots and Video Dumping where we dont need 3D effects * framebuffer_layout.cpp: Combine SideFrameLayout and MobileLandscapeFrameLayout into variants of LargeFrameLayout * framebuffer_layout.{cpp,h}: rename maxRectangle to MaxRectangle, plus minor documentation update * clang-format
This commit is contained in:
@ -20,6 +20,31 @@ enum class DisplayOrientation {
|
||||
PortraitFlipped, // 3DS rotated 270 degrees counter-clockwise
|
||||
};
|
||||
|
||||
/// Describes the vertical alignment of the top and bottom screens in LargeFrameLayout
|
||||
/// Top
|
||||
/// +-------------+-----+
|
||||
/// | | |
|
||||
/// | +-----+
|
||||
/// | |
|
||||
/// +-------------+
|
||||
/// Middle
|
||||
/// +-------------+
|
||||
/// | +-----+
|
||||
/// | | |
|
||||
/// | +-----+
|
||||
/// +-------------+
|
||||
/// Bottom
|
||||
/// +-------------+
|
||||
/// | |
|
||||
/// | +-----+
|
||||
/// | | |
|
||||
/// +-------------+-----+
|
||||
enum class VerticalAlignment {
|
||||
Top,
|
||||
Middle,
|
||||
Bottom,
|
||||
};
|
||||
|
||||
/// Describes the horizontal coordinates for the right eye screen when using Cardboard VR
|
||||
struct CardboardSettings {
|
||||
u32 top_screen_right_eye;
|
||||
@ -43,7 +68,7 @@ struct FramebufferLayout {
|
||||
CardboardSettings cardboard;
|
||||
|
||||
/**
|
||||
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
|
||||
* Returns the ratio of pixel size of the top screen, compared to the native size of the 3DS
|
||||
* screen.
|
||||
*/
|
||||
u32 GetScalingRatio() const;
|
||||
@ -54,6 +79,7 @@ struct FramebufferLayout {
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be displayed above the top screen
|
||||
* @param upright if true, the screens will be rotated 90 degrees anti-clockwise
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool is_swapped, bool upright);
|
||||
@ -67,25 +93,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool is_swapped, boo
|
||||
*/
|
||||
FramebufferLayout MobilePortraitFrameLayout(u32 width, u32 height, bool is_swapped);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
|
||||
* screen on the right
|
||||
* This is useful in particular because it matches well with a 1920x1080 resolution monitor
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the large display
|
||||
* @param scale_factor Scale factor to use for bottom screen with respect to top screen
|
||||
* @param center_vertical When true, centers the top and bottom screens vertically
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout MobileLandscapeFrameLayout(u32 width, u32 height, bool is_swapped,
|
||||
float scale_factor, bool center_vertical);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a FramebufferLayout with only the top or bottom screen
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
|
||||
* @param upright if true, the screens will be rotated 90 degrees anti-clockwise
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool is_swapped, bool upright);
|
||||
@ -97,32 +110,25 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool is_swapped, bool
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the large display
|
||||
* @param upright if true, the screens will be rotated 90 degrees anti-clockwise
|
||||
* @param scale_factor The ratio between the large screen with respect to the smaller screen
|
||||
* @param vertical_alignment The vertical alignment of the smaller screen relative to the larger
|
||||
* screen
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool upright,
|
||||
float scale_factor);
|
||||
float scale_factor, VerticalAlignment vertical_alignment);
|
||||
/**
|
||||
* Factory method for constructing a frame with 2.5 times bigger top screen on the right,
|
||||
* and 1x top and bottom screen on the left
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the large display
|
||||
* @param upright if true, the screens will be rotated 90 degrees anti-clockwise
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout HybridScreenLayout(u32 width, u32 height, bool swapped, bool upright);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a Frame with the Top screen and bottom
|
||||
* screen side by side
|
||||
* This is useful for devices with small screens, like the GPDWin
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the left display
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout SideFrameLayout(u32 width, u32 height, bool is_swapped, bool upright);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a Frame with the Top screen and bottom
|
||||
* screen on separate windows
|
||||
|
Reference in New Issue
Block a user