Merge pull request #3607 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen
This commit is contained in:
commit
977abd2c7a
|
@ -57,6 +57,7 @@ static void PrintHelp(const char* argv0) {
|
|||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-r, --movie-record=[file] Record a movie (game inputs) to the given file\n"
|
||||
"-p, --movie-play=[file] Playback the movie (game inputs) from the given file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-v, --version Output version information and exit\n";
|
||||
}
|
||||
|
@ -134,20 +135,26 @@ int main(int argc, char** argv) {
|
|||
std::string filepath;
|
||||
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
|
||||
static struct option long_options[] = {
|
||||
{"gdbport", required_argument, 0, 'g'}, {"install", required_argument, 0, 'i'},
|
||||
{"multiplayer", required_argument, 0, 'm'}, {"movie-record", required_argument, 0, 'r'},
|
||||
{"movie-play", required_argument, 0, 'p'}, {"help", no_argument, 0, 'h'},
|
||||
{"version", no_argument, 0, 'v'}, {0, 0, 0, 0},
|
||||
{"gdbport", required_argument, 0, 'g'},
|
||||
{"install", required_argument, 0, 'i'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"movie-record", required_argument, 0, 'r'},
|
||||
{"movie-play", required_argument, 0, 'p'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{0, 0, 0, 0},
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
char arg = getopt_long(argc, argv, "g:i:m:r:p:hv", long_options, &option_index);
|
||||
char arg = getopt_long(argc, argv, "g:i:m:r:p:fhv", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (arg) {
|
||||
case 'g':
|
||||
|
@ -210,6 +217,10 @@ int main(int argc, char** argv) {
|
|||
case 'p':
|
||||
movie_play = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
fullscreen = true;
|
||||
NGLOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
|
@ -255,7 +266,7 @@ int main(int argc, char** argv) {
|
|||
Settings::values.movie_record = std::move(movie_record);
|
||||
Settings::Apply();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>()};
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
|
|
|
@ -58,7 +58,28 @@ void EmuWindow_SDL2::OnResize() {
|
|||
UpdateCurrentFramebufferLayout(width, height);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2() {
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||
|
||||
// Try a different fullscreening method
|
||||
NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
||||
|
||||
// Fallback algorithm: Maximise window.
|
||||
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
||||
NGLOG_INFO(Frontend, "Falling back on a maximised window...");
|
||||
SDL_MaximizeWindow(render_window);
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
InputCommon::Init();
|
||||
Network::Init();
|
||||
|
||||
|
@ -93,6 +114,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
|
|||
exit(1);
|
||||
}
|
||||
|
||||
if (fullscreen) {
|
||||
Fullscreen();
|
||||
}
|
||||
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
|
|
|
@ -12,7 +12,7 @@ struct SDL_Window;
|
|||
|
||||
class EmuWindow_SDL2 : public EmuWindow {
|
||||
public:
|
||||
EmuWindow_SDL2();
|
||||
explicit EmuWindow_SDL2(bool fullscreen);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
|
@ -43,6 +43,9 @@ private:
|
|||
/// Called by PollEvents when any event that may cause the window to be resized occurs
|
||||
void OnResize();
|
||||
|
||||
/// Called when user passes the fullscreen parameter flag
|
||||
void Fullscreen();
|
||||
|
||||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) override;
|
||||
|
|
Loading…
Reference in New Issue