renderer_vulkan: Fix shader hash type
This commit is contained in:
committed by
emufan4568
parent
69cfff9022
commit
97455ae5f8
@@ -158,7 +158,7 @@ void PipelineCache::SaveDiskCache() {
|
||||
void PipelineCache::BindPipeline(const PipelineInfo& info) {
|
||||
ApplyDynamic(info);
|
||||
|
||||
u64 shader_hash = 0;
|
||||
std::size_t shader_hash = 0;
|
||||
for (u32 i = 0; i < MAX_SHADER_STAGES; i++) {
|
||||
shader_hash = Common::HashCombine(shader_hash, shader_hashes[i]);
|
||||
}
|
||||
|
Reference in New Issue
Block a user