renderer_vulkan: Add experimental Vulkan renderer
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@ -76,6 +76,7 @@ void ConfigureGraphics::SetConfiguration() {
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
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ui->graphics_api_combo->setCurrentIndex(static_cast<int>(Settings::values.graphics_api.GetValue()));
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue());
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@ -95,6 +96,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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ui->toggle_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
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use_vsync_new);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api, ui->graphics_api_combo);
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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