config: Remove async recording option

* There's no reason to turn this off aside from debugging. So use renderer_debug to to deduce whether to use a worker thread or not
This commit is contained in:
GPUCode
2023-02-10 16:35:23 +02:00
parent d9ed4600ca
commit 95e6428d33
8 changed files with 3 additions and 25 deletions

View File

@ -107,7 +107,6 @@ void LogSettings() {
log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
log_setting("Renderer_GraphicsAPI", GetAPIName(values.graphics_api.GetValue()));
log_setting("Renderer_AsyncRecording", values.async_command_recording.GetValue());
log_setting("Renderer_AsyncShaders", values.async_shader_compilation.GetValue());
log_setting("Renderer_SpirvShaderGen", values.spirv_shader_gen.GetValue());
log_setting("Renderer_Debug", values.renderer_debug.GetValue());