config: Remove async recording option
* There's no reason to turn this off aside from debugging. So use renderer_debug to to deduce whether to use a worker thread or not
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@ -107,7 +107,6 @@ void LogSettings() {
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log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
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log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
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log_setting("Renderer_GraphicsAPI", GetAPIName(values.graphics_api.GetValue()));
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log_setting("Renderer_AsyncRecording", values.async_command_recording.GetValue());
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log_setting("Renderer_AsyncShaders", values.async_shader_compilation.GetValue());
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log_setting("Renderer_SpirvShaderGen", values.spirv_shader_gen.GetValue());
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log_setting("Renderer_Debug", values.renderer_debug.GetValue());
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