renderer_opengl: Specify precision in compute shader and add RGB5A1 converter
* Fixes OpenGLES crash
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@ -79,12 +79,14 @@ void ConvertBGRToRGBA(std::span<const std::byte> source, std::span<std::byte> de
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*/
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void ConvertABGRToRGBA(std::span<const std::byte> source, std::span<std::byte> dest);
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void ConvertD32S8ToD24S8(std::span<const std::byte> source, std::span<std::byte> dest);
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void ConvertRGBA4ToRGBA8(std::span<const std::byte> source, std::span<std::byte> dest);
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void ConvertRGBA8ToRGBA4(std::span<const std::byte> source, std::span<std::byte> dest);
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void ConvertRGB5A1ToRGBA8(std::span<const std::byte> source, std::span<std::byte> dest);
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void ConvertD32S8ToD24S8(std::span<const std::byte> source, std::span<std::byte> dest);
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void InterleaveD24S8(std::span<const std::byte> source, std::span<std::byte> dest);
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} // namespace Pica::Texture
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