gl_shader_gen: rearrange function definition to avoid suprious warnings
This commit is contained in:
parent
e35c634fc6
commit
92a1252835
|
@ -1640,6 +1640,24 @@ uint vertex_id = 0u;
|
||||||
bool prim_emit = false;
|
bool prim_emit = false;
|
||||||
bool winding = false;
|
bool winding = false;
|
||||||
|
|
||||||
|
void setemit(uint vertex_id_, bool prim_emit_, bool winding_);
|
||||||
|
void emit();
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
)";
|
||||||
|
for (u32 i = 0; i < config.state.num_outputs; ++i) {
|
||||||
|
out +=
|
||||||
|
" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
// execute shader
|
||||||
|
out += "\n exec_shader();\n\n";
|
||||||
|
|
||||||
|
out += "}\n\n";
|
||||||
|
|
||||||
|
// Put the definition of setemit and emit after main to avoid spurious warning about
|
||||||
|
// uninitialized output_buffer in some drivers
|
||||||
|
out += R"(
|
||||||
void setemit(uint vertex_id_, bool prim_emit_, bool winding_) {
|
void setemit(uint vertex_id_, bool prim_emit_, bool winding_) {
|
||||||
vertex_id = vertex_id_;
|
vertex_id = vertex_id_;
|
||||||
prim_emit = prim_emit_;
|
prim_emit = prim_emit_;
|
||||||
|
@ -1658,18 +1676,7 @@ void emit() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
|
||||||
)";
|
)";
|
||||||
for (u32 i = 0; i < config.state.num_outputs; ++i) {
|
|
||||||
out +=
|
|
||||||
" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
// execute shader
|
|
||||||
out += "\n exec_shader();\n\n";
|
|
||||||
|
|
||||||
out += "}\n\n";
|
|
||||||
|
|
||||||
out += program_source;
|
out += program_source;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue