fix typo; updated comment about apples bad driver

This commit is contained in:
B3n30
2020-04-18 15:55:19 +02:00
parent 1e54f27cde
commit 922a5f738a
10 changed files with 20 additions and 20 deletions

View File

@ -436,7 +436,7 @@ void Config::ReadRendererValues() {
// Hardware shader is broken on macos thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
Settings::values.seperable_shader = ReadSetting(QStringLiteral("seperable_shader"), false).toBool();
Settings::values.separable_shader = ReadSetting(QStringLiteral("separable_shader"), false).toBool();
#endif
Settings::values.shaders_accurate_mul =
ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
@ -919,7 +919,7 @@ void Config::SaveRendererValues() {
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.
// TODO: enable this for none Intel GPUs
WriteSetting(QStringLiteral("use_seperable_shader"), Settings::values.seperable_shader, false);
WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false);
#endif
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
false);