audio_core: Clean up AAC decoder infrastructure. (#7310)
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@ -8,9 +8,9 @@
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#include <boost/serialization/vector.hpp>
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#include <boost/serialization/weak_ptr.hpp>
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#include "audio_core/audio_types.h"
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#include "audio_core/hle/aac_decoder.h"
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/decoder.h"
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#include "audio_core/hle/faad2_decoder.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/hle/mixers.h"
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#include "audio_core/hle/shared_memory.h"
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@ -98,7 +98,7 @@ private:
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Core::Timing& core_timing;
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Core::TimingEventType* tick_event{};
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std::unique_ptr<HLE::DecoderBase> decoder{};
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std::unique_ptr<HLE::DecoderBase> aac_decoder{};
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std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> interrupt_handler{};
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@ -114,13 +114,6 @@ private:
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friend class boost::serialization::access;
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};
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static std::vector<std::function<std::unique_ptr<HLE::DecoderBase>(Memory::MemorySystem&)>>
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decoder_backends = {
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[](Memory::MemorySystem& memory) -> std::unique_ptr<HLE::DecoderBase> {
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return std::make_unique<HLE::FAAD2Decoder>(memory);
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},
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};
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DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory, Core::Timing& timing)
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: parent(parent_), core_timing(timing) {
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dsp_memory.raw_memory.fill(0);
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@ -129,19 +122,7 @@ DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory, Core::Timing&
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source.SetMemory(memory);
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}
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for (auto& factory : decoder_backends) {
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decoder = factory(memory);
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if (decoder && decoder->IsValid()) {
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break;
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}
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}
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if (!decoder || !decoder->IsValid()) {
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LOG_WARNING(Audio_DSP,
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"Unable to load any decoders, this could cause missing audio in some games");
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decoder = std::make_unique<HLE::NullDecoder>();
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}
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aac_decoder = std::make_unique<HLE::AACDecoder>(memory);
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tick_event =
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core_timing.RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, s64 cycles_late) {
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this->AudioTickCallback(cycles_late);
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@ -291,12 +272,9 @@ void DspHle::Impl::PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) {
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UNIMPLEMENTED();
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return;
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}
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std::optional<HLE::BinaryMessage> response = decoder->ProcessRequest(request);
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if (response) {
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const HLE::BinaryMessage& value = *response;
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pipe_data[static_cast<u32>(pipe_number)].resize(sizeof(value));
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std::memcpy(pipe_data[static_cast<u32>(pipe_number)].data(), &value, sizeof(value));
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}
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const HLE::BinaryMessage response = aac_decoder->ProcessRequest(request);
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pipe_data[static_cast<u32>(pipe_number)].resize(sizeof(response));
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std::memcpy(pipe_data[static_cast<u32>(pipe_number)].data(), &response, sizeof(response));
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interrupt_handler(InterruptType::Pipe, DspPipe::Binary);
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break;
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