Remove vsync setting
This commit is contained in:
		| @@ -120,7 +120,6 @@ void Config::ReadValues() { | |||||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); |     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||||
|     Settings::values.resolution_factor = |     Settings::values.resolution_factor = | ||||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); |         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||||
|     Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false); |  | ||||||
|     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); |     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); | ||||||
|     Settings::values.frame_limit = |     Settings::values.frame_limit = | ||||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); |         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||||
|   | |||||||
| @@ -117,10 +117,6 @@ use_shader_jit = | |||||||
| # factor for the 3DS resolution | # factor for the 3DS resolution | ||||||
| resolution_factor = | resolution_factor = | ||||||
|  |  | ||||||
| # Whether to enable V-Sync (caps the framerate at 60FPS) or not. |  | ||||||
| # 0 (default): Off, 1: On |  | ||||||
| vsync_enabled = |  | ||||||
|  |  | ||||||
| # Turns on the frame limiter, which will limit frames output to the target game speed | # Turns on the frame limiter, which will limit frames output to the target game speed | ||||||
| # 0: Off, 1: On (default) | # 0: Off, 1: On (default) | ||||||
| use_frame_limit = | use_frame_limit = | ||||||
|   | |||||||
| @@ -430,7 +430,6 @@ void Config::ReadRendererValues() { | |||||||
|     Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); |     Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); | ||||||
|     Settings::values.resolution_factor = |     Settings::values.resolution_factor = | ||||||
|         static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); |         static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); | ||||||
|     Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool(); |  | ||||||
|     Settings::values.use_frame_limit = |     Settings::values.use_frame_limit = | ||||||
|         ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); |         ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); | ||||||
|     Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); |     Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); | ||||||
| @@ -857,7 +856,6 @@ void Config::SaveRendererValues() { | |||||||
|                  false); |                  false); | ||||||
|     WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); |     WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); | ||||||
|     WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); |     WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); | ||||||
|     WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false); |  | ||||||
|     WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); |     WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); | ||||||
|     WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); |     WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -78,7 +78,6 @@ void LogSettings() { | |||||||
|     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); |     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); | ||||||
|     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); |     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); | ||||||
|     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); |     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); | ||||||
|     LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled); |  | ||||||
|     LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); |     LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); | ||||||
|     LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); |     LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); | ||||||
|     LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); |     LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); | ||||||
|   | |||||||
| @@ -144,7 +144,6 @@ struct Values { | |||||||
|     bool shaders_accurate_mul; |     bool shaders_accurate_mul; | ||||||
|     bool use_shader_jit; |     bool use_shader_jit; | ||||||
|     u16 resolution_factor; |     u16 resolution_factor; | ||||||
|     bool vsync_enabled; |  | ||||||
|     bool use_frame_limit; |     bool use_frame_limit; | ||||||
|     u16 frame_limit; |     u16 frame_limit; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -192,7 +192,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { | |||||||
|              Settings::values.shaders_accurate_mul); |              Settings::values.shaders_accurate_mul); | ||||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", |     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", | ||||||
|              Settings::values.use_shader_jit); |              Settings::values.use_shader_jit); | ||||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled); |  | ||||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode); |     AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode); | ||||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d", |     AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d", | ||||||
|              static_cast<int>(Settings::values.render_3d)); |              static_cast<int>(Settings::values.render_3d)); | ||||||
|   | |||||||
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