audio_core/hle: Refactor Binary Pipe data structures

audio_core\hle\ffmpeg_decoder.cpp: renames
This commit is contained in:
SachinVin
2023-05-14 22:25:10 +05:30
parent 975ee15635
commit 8cada619b3
15 changed files with 354 additions and 267 deletions

View File

@ -11,15 +11,15 @@ class FDKDecoder::Impl {
public:
explicit Impl(Memory::MemorySystem& memory);
~Impl();
std::optional<BinaryResponse> ProcessRequest(const BinaryRequest& request);
std::optional<BinaryMessage> ProcessRequest(const BinaryMessage& request);
bool IsValid() const {
return decoder != nullptr;
}
private:
std::optional<BinaryResponse> Initalize(const BinaryRequest& request);
std::optional<BinaryMessage> Initalize(const BinaryMessage& request);
std::optional<BinaryResponse> Decode(const BinaryRequest& request);
std::optional<BinaryMessage> Decode(const BinaryMessage& request);
void Clear();
@ -58,10 +58,9 @@ FDKDecoder::Impl::Impl(Memory::MemorySystem& memory) : memory(memory) {
}
}
std::optional<BinaryResponse> FDKDecoder::Impl::Initalize(const BinaryRequest& request) {
BinaryResponse response;
std::memcpy(&response, &request, sizeof(response));
response.unknown1 = 0x0;
std::optional<BinaryMessage> FDKDecoder::Impl::Initalize(const BinaryMessage& request) {
BinaryMessage response = request;
response.header.result = ResultStatus::Success;
if (decoder) {
LOG_INFO(Audio_DSP, "FDK Decoder initialized");
@ -90,56 +89,58 @@ void FDKDecoder::Impl::Clear() {
AACDEC_FLUSH & AACDEC_INTR & AACDEC_CONCEAL);
}
std::optional<BinaryResponse> FDKDecoder::Impl::ProcessRequest(const BinaryRequest& request) {
if (request.codec != DecoderCodec::AAC) {
std::optional<BinaryMessage> FDKDecoder::Impl::ProcessRequest(const BinaryMessage& request) {
if (request.header.codec != DecoderCodec::DecodeAAC) {
LOG_ERROR(Audio_DSP, "FDK AAC Decoder cannot handle such codec: {}",
static_cast<u16>(request.codec));
static_cast<u16>(request.header.codec));
return {};
}
switch (request.cmd) {
switch (request.header.cmd) {
case DecoderCommand::Init: {
return Initalize(request);
}
case DecoderCommand::Decode: {
case DecoderCommand::EncodeDecode: {
return Decode(request);
}
case DecoderCommand::Unknown: {
BinaryResponse response;
std::memcpy(&response, &request, sizeof(response));
response.unknown1 = 0x0;
BinaryMessage response = request;
response.header.result = 0x0;
return response;
}
default:
LOG_ERROR(Audio_DSP, "Got unknown binary request: {}", static_cast<u16>(request.cmd));
LOG_ERROR(Audio_DSP, "Got unknown binary request: {}",
static_cast<u16>(request.header.cmd));
return {};
}
}
std::optional<BinaryResponse> FDKDecoder::Impl::Decode(const BinaryRequest& request) {
BinaryResponse response;
response.codec = request.codec;
response.cmd = request.cmd;
response.size = request.size;
std::optional<BinaryMessage> FDKDecoder::Impl::Decode(const BinaryMessage& request) {
BinaryMessages response;
response.header.codec = request.header.codec;
response.header.cmd = request.header.cmd;
response.decode_aac_response.size = request.decode_aac_request.size;
if (!decoder) {
LOG_DEBUG(Audio_DSP, "Decoder not initalized");
// This is a hack to continue games that are not compiled with the aac codec
response.num_channels = 2;
response.num_samples = 1024;
response.decode_aac_response.num_channels = 2;
response.decode_aac_response.num_samples = 1024;
return response;
}
if (request.src_addr < Memory::FCRAM_PADDR ||
request.src_addr + request.size > Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
LOG_ERROR(Audio_DSP, "Got out of bounds src_addr {:08x}", request.src_addr);
if (request.decode_aac_request.src_addr < Memory::FCRAM_PADDR ||
request.decode_aac_request.src_addr + request.size >
Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
LOG_ERROR(Audio_DSP, "Got out of bounds src_addr {:08x}",
request.decode_aac_request.src_addr);
return {};
}
u8* data = memory.GetFCRAMPointer(request.src_addr - Memory::FCRAM_PADDR);
std::array<std::vector<s16>, 2> out_streams;
std::size_t data_size = request.size;
std::size_t data_size = request.decode_aac_request.size;
// decoding loops
AAC_DECODER_ERROR result = AAC_DEC_OK;
@ -168,9 +169,9 @@ std::optional<BinaryResponse> FDKDecoder::Impl::Decode(const BinaryRequest& requ
// get the stream information
stream_info = aacDecoder_GetStreamInfo(decoder);
// fill the stream information for binary response
response.sample_rate = GetSampleRateEnum(stream_info->sampleRate);
response.num_channels = stream_info->numChannels;
response.num_samples = stream_info->frameSize;
response.decode_aac_response.sample_rate = GetSampleRateEnum(stream_info->sampleRate);
response.decode_aac_response.num_channels = stream_info->numChannels;
response.decode_aac_response.num_samples = stream_info->frameSize;
// fill the output
// the sample size = frame_size * channel_counts
for (int sample = 0; sample < stream_info->frameSize; sample++) {
@ -193,7 +194,8 @@ std::optional<BinaryResponse> FDKDecoder::Impl::Decode(const BinaryRequest& requ
for (std::size_t ch = 0; ch < out_streams.size(); ch++) {
if (!out_streams[ch].empty()) {
auto byte_size = out_streams[ch].size() * sizeof(s16);
auto dst = ch == 0 ? request.dst_addr_ch0 : request.dst_addr_ch1;
auto dst = ch == 0 ? request.decode_aac_request.dst_addr_ch0
: request.decode_aac_request.dst_addr_ch1;
if (dst < Memory::FCRAM_PADDR ||
dst + byte_size > Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
LOG_ERROR(Audio_DSP, "Got out of bounds dst_addr_ch{} {:08x}", ch, dst);
@ -211,7 +213,7 @@ FDKDecoder::FDKDecoder(Memory::MemorySystem& memory) : impl(std::make_unique<Imp
FDKDecoder::~FDKDecoder() = default;
std::optional<BinaryResponse> FDKDecoder::ProcessRequest(const BinaryRequest& request) {
std::optional<BinaryMessage> FDKDecoder::ProcessRequest(const BinaryMessage& request) {
return impl->ProcessRequest(request);
}