fix preload textures being enabled when it shouldn't
address more comments
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391e552927
commit
8b881ac1fc
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@ -23,7 +23,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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ui->hw_renderer_group->setEnabled(checked);
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ui->toggle_custom_textures->setEnabled(checked);
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ui->toggle_dump_textures->setEnabled(checked);
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ui->toggle_preload_textures->setEnabled(checked);
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ui->toggle_preload_textures->setEnabled(false);
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if (!checked) {
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ui->toggle_custom_textures->setChecked(false);
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ui->toggle_dump_textures->setChecked(false);
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@ -28,8 +28,7 @@ const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) {
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return custom_textures.at(hash);
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}
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void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width,
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u32 height) {
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void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) {
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custom_textures[hash] = {width, height, tex};
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}
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} // namespace Core
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@ -13,19 +13,13 @@ namespace Frontend {
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class ImageInterface {
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public:
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ImageInterface() = default;
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~ImageInterface() = default;
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virtual ~ImageInterface() = default;
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// Error logging should be handled by the frontend
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virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) {
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LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!");
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return false;
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};
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virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) = 0;
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virtual bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) {
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LOG_CRITICAL(Frontend, "Attempted to encode PNG without an image interface!");
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return false;
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};
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u32 height) = 0;
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};
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} // namespace Frontend
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@ -997,14 +997,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
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if (!use_custom_tex) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
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glActiveTexture(GL_TEXTURE0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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} else {
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if (use_custom_tex) {
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if (res_scale == 1) {
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AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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@ -1017,6 +1010,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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glActiveTexture(GL_TEXTURE0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height,
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GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data());
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} else {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
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glActiveTexture(GL_TEXTURE0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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