|
|
|
@ -15,9 +15,17 @@ static const float TOP_SCREEN_ASPECT_RATIO =
|
|
|
|
|
static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
|
|
|
|
|
static const float BOT_SCREEN_ASPECT_RATIO =
|
|
|
|
|
static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
|
|
|
|
|
static const float TOP_SCREEN_UPRIGHT_ASPECT_RATIO =
|
|
|
|
|
static_cast<float>(Core::kScreenTopWidth) / Core::kScreenTopHeight;
|
|
|
|
|
static const float BOT_SCREEN_UPRIGHT_ASPECT_RATIO =
|
|
|
|
|
static_cast<float>(Core::kScreenBottomWidth) / Core::kScreenBottomHeight;
|
|
|
|
|
|
|
|
|
|
u32 FramebufferLayout::GetScalingRatio() const {
|
|
|
|
|
return static_cast<u32>(((top_screen.GetWidth() - 1) / Core::kScreenTopWidth) + 1);
|
|
|
|
|
if (is_rotated) {
|
|
|
|
|
return static_cast<u32>(((top_screen.GetWidth() - 1) / Core::kScreenTopWidth) + 1);
|
|
|
|
|
} else {
|
|
|
|
|
return static_cast<u32>(((top_screen.GetWidth() - 1) / Core::kScreenTopHeight) + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
|
|
|
@ -30,57 +38,108 @@ static Common::Rectangle<T> maxRectangle(Common::Rectangle<T> window_area,
|
|
|
|
|
static_cast<T>(std::round(scale * screen_aspect_ratio))};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
|
|
|
|
|
ASSERT(width > 0);
|
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
|
// Default layout gives equal screen sizes to the top and bottom screen
|
|
|
|
|
Common::Rectangle<u32> screen_window_area{0, 0, width, height / 2};
|
|
|
|
|
Common::Rectangle<u32> top_screen = maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
|
Common::Rectangle<u32> bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}, !upright};
|
|
|
|
|
Common::Rectangle<u32> screen_window_area;
|
|
|
|
|
Common::Rectangle<u32> top_screen;
|
|
|
|
|
Common::Rectangle<u32> bot_screen;
|
|
|
|
|
float emulation_aspect_ratio;
|
|
|
|
|
if (upright) {
|
|
|
|
|
// Default layout gives equal screen sizes to the top and bottom screen
|
|
|
|
|
screen_window_area = {0, 0, width / 2, height};
|
|
|
|
|
top_screen = maxRectangle(screen_window_area, TOP_SCREEN_UPRIGHT_ASPECT_RATIO);
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_UPRIGHT_ASPECT_RATIO);
|
|
|
|
|
// both screens width are taken into account by dividing by 2
|
|
|
|
|
emulation_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO / 2;
|
|
|
|
|
} else {
|
|
|
|
|
// Default layout gives equal screen sizes to the top and bottom screen
|
|
|
|
|
screen_window_area = {0, 0, width, height / 2};
|
|
|
|
|
top_screen = maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
// both screens height are taken into account by multiplying by 2
|
|
|
|
|
emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
|
|
// both screens height are taken into account by multiplying by 2
|
|
|
|
|
float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
|
|
|
|
// Apply borders to the left and right sides of the window.
|
|
|
|
|
top_screen =
|
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
|
|
|
|
|
bot_screen =
|
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
|
|
|
|
|
// Window is wider than the emulation content => apply borders to the right and left sides
|
|
|
|
|
if (upright) {
|
|
|
|
|
// Recalculate the bottom screen to account for the height difference between right and
|
|
|
|
|
// left
|
|
|
|
|
screen_window_area = {0, 0, top_screen.GetWidth(), height};
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_UPRIGHT_ASPECT_RATIO);
|
|
|
|
|
bot_screen =
|
|
|
|
|
bot_screen.TranslateY((top_screen.GetHeight() - bot_screen.GetHeight()) / 2);
|
|
|
|
|
if (swapped) {
|
|
|
|
|
bot_screen = bot_screen.TranslateX(width / 2 - bot_screen.GetWidth());
|
|
|
|
|
} else {
|
|
|
|
|
top_screen = top_screen.TranslateX(width / 2 - top_screen.GetWidth());
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
top_screen =
|
|
|
|
|
top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
|
|
|
|
|
bot_screen =
|
|
|
|
|
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Window is narrower than the emulation content => apply borders to the top and bottom
|
|
|
|
|
// Recalculate the bottom screen to account for the width difference between top and bottom
|
|
|
|
|
screen_window_area = {0, 0, width, top_screen.GetHeight()};
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
|
|
|
|
|
if (swapped) {
|
|
|
|
|
bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
|
|
|
|
|
if (upright) {
|
|
|
|
|
top_screen = top_screen.TranslateY(
|
|
|
|
|
(screen_window_area.GetHeight() - top_screen.GetHeight()) / 2);
|
|
|
|
|
bot_screen = bot_screen.TranslateY(
|
|
|
|
|
(screen_window_area.GetHeight() - bot_screen.GetHeight()) / 2);
|
|
|
|
|
} else {
|
|
|
|
|
top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
|
|
|
|
|
// Recalculate the bottom screen to account for the width difference between top and
|
|
|
|
|
// bottom
|
|
|
|
|
screen_window_area = {0, 0, width, top_screen.GetHeight()};
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
|
|
|
|
|
if (swapped) {
|
|
|
|
|
bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
|
|
|
|
|
} else {
|
|
|
|
|
top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Move the top screen to the bottom if we are swapped.
|
|
|
|
|
res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
|
|
|
|
|
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
|
|
|
|
|
if (upright) {
|
|
|
|
|
// Move the top screen to the right if we are swapped.
|
|
|
|
|
res.top_screen = swapped ? top_screen.TranslateX(width / 2) : top_screen;
|
|
|
|
|
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(width / 2);
|
|
|
|
|
} else {
|
|
|
|
|
// Move the top screen to the bottom if we are swapped.
|
|
|
|
|
res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
|
|
|
|
|
res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
|
|
|
|
|
}
|
|
|
|
|
return res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
|
|
|
|
|
ASSERT(width > 0);
|
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
// The drawing code needs at least somewhat valid values for both screens
|
|
|
|
|
// so just calculate them both even if the other isn't showing.
|
|
|
|
|
FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
|
|
|
|
|
FramebufferLayout res{width, height, !swapped, swapped, {}, {}, !upright};
|
|
|
|
|
|
|
|
|
|
Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
|
|
|
|
Common::Rectangle<u32> top_screen = maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
|
Common::Rectangle<u32> bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
Common::Rectangle<u32> top_screen;
|
|
|
|
|
Common::Rectangle<u32> bot_screen;
|
|
|
|
|
float emulation_aspect_ratio;
|
|
|
|
|
if (upright) {
|
|
|
|
|
top_screen = maxRectangle(screen_window_area, TOP_SCREEN_UPRIGHT_ASPECT_RATIO);
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_UPRIGHT_ASPECT_RATIO);
|
|
|
|
|
emulation_aspect_ratio =
|
|
|
|
|
(swapped) ? BOT_SCREEN_UPRIGHT_ASPECT_RATIO : TOP_SCREEN_UPRIGHT_ASPECT_RATIO;
|
|
|
|
|
} else {
|
|
|
|
|
top_screen = maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
|
|
|
|
|
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
|
|
|
|
|
emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
|
|
float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
|
|
|
|
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
|
|
|
|
top_screen =
|
|
|
|
@ -96,11 +155,11 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
return res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
|
|
|
|
|
ASSERT(width > 0);
|
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}, true};
|
|
|
|
|
// Split the window into two parts. Give 4x width to the main screen and 1x width to the small
|
|
|
|
|
// To do that, find the total emulation box and maximize that based on window size
|
|
|
|
|
float window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
|
@ -133,11 +192,11 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
return res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped) {
|
|
|
|
|
FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
|
|
|
|
|
ASSERT(width > 0);
|
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}, true};
|
|
|
|
|
// Aspect ratio of both screens side by side
|
|
|
|
|
const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) /
|
|
|
|
|
(Core::kScreenTopWidth + Core::kScreenBottomWidth);
|
|
|
|
@ -170,7 +229,7 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
|
|
|
|
|
ASSERT(width > 0);
|
|
|
|
|
ASSERT(height > 0);
|
|
|
|
|
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}};
|
|
|
|
|
FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
|
|
|
|
|
|
|
|
|
|
Common::Rectangle<u32> top_screen{
|
|
|
|
|
Settings::values.custom_top_left, Settings::values.custom_top_top,
|
|
|
|
@ -194,14 +253,25 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
|
|
|
|
int width, height;
|
|
|
|
|
switch (Settings::values.layout_option) {
|
|
|
|
|
case Settings::LayoutOption::SingleScreen:
|
|
|
|
|
if (Settings::values.swap_screen) {
|
|
|
|
|
width = Core::kScreenBottomWidth * res_scale;
|
|
|
|
|
height = Core::kScreenBottomHeight * res_scale;
|
|
|
|
|
if (Settings::values.upright_screen) {
|
|
|
|
|
if (Settings::values.swap_screen) {
|
|
|
|
|
width = Core::kScreenBottomHeight * res_scale;
|
|
|
|
|
height = Core::kScreenBottomWidth * res_scale;
|
|
|
|
|
} else {
|
|
|
|
|
width = Core::kScreenTopHeight * res_scale;
|
|
|
|
|
height = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
height = Core::kScreenTopHeight * res_scale;
|
|
|
|
|
if (Settings::values.swap_screen) {
|
|
|
|
|
width = Core::kScreenBottomWidth * res_scale;
|
|
|
|
|
height = Core::kScreenBottomHeight * res_scale;
|
|
|
|
|
} else {
|
|
|
|
|
width = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
height = Core::kScreenTopHeight * res_scale;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
layout = SingleFrameLayout(width, height, Settings::values.swap_screen);
|
|
|
|
|
layout = SingleFrameLayout(width, height, Settings::values.swap_screen,
|
|
|
|
|
Settings::values.upright_screen);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::LayoutOption::LargeScreen:
|
|
|
|
|
if (Settings::values.swap_screen) {
|
|
|
|
@ -211,18 +281,26 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
|
|
|
|
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
|
|
|
|
|
height = Core::kScreenTopHeight * res_scale;
|
|
|
|
|
}
|
|
|
|
|
layout = LargeFrameLayout(width, height, Settings::values.swap_screen);
|
|
|
|
|
layout = LargeFrameLayout(width, height, Settings::values.swap_screen,
|
|
|
|
|
Settings::values.upright_screen);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::LayoutOption::SideScreen:
|
|
|
|
|
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
|
|
|
|
|
height = Core::kScreenTopHeight * res_scale;
|
|
|
|
|
layout = SideFrameLayout(width, height, Settings::values.swap_screen);
|
|
|
|
|
layout = SideFrameLayout(width, height, Settings::values.swap_screen,
|
|
|
|
|
Settings::values.upright_screen);
|
|
|
|
|
break;
|
|
|
|
|
case Settings::LayoutOption::Default:
|
|
|
|
|
default:
|
|
|
|
|
width = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
|
|
|
|
|
layout = DefaultFrameLayout(width, height, Settings::values.swap_screen);
|
|
|
|
|
if (Settings::values.upright_screen) {
|
|
|
|
|
width = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
|
|
|
|
|
height = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
} else {
|
|
|
|
|
width = Core::kScreenTopWidth * res_scale;
|
|
|
|
|
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
|
|
|
|
|
}
|
|
|
|
|
layout = DefaultFrameLayout(width, height, Settings::values.swap_screen,
|
|
|
|
|
Settings::values.upright_screen);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|