Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@ -86,7 +86,7 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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if (thread && running_core) {
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running_core->SaveContext(thread->context);
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}
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GDBStub::HandlePacket();
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GDBStub::HandlePacket(*this);
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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// execute. Otherwise, get out of the loop function.
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@ -368,7 +368,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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const Kernel::New3dsHwCapabilities& n3ds_hw_caps, u32 num_cores) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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memory = std::make_unique<Memory::MemorySystem>();
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memory = std::make_unique<Memory::MemorySystem>(*this);
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timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue());
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@ -632,9 +632,9 @@ void System::ApplySettings() {
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if (IsPoweredOn()) {
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CoreTiming().UpdateClockSpeed(Settings::values.cpu_clock_percentage.GetValue());
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Core::DSP().SetSink(Settings::values.output_type.GetValue(),
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Settings::values.output_device.GetValue());
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Core::DSP().EnableStretching(Settings::values.enable_audio_stretching.GetValue());
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dsp_core->SetSink(Settings::values.output_type.GetValue(),
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Settings::values.output_device.GetValue());
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
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auto hid = Service::HID::GetModule(*this);
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if (hid) {
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