Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@ -16,7 +16,6 @@
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/util/util.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica_state.h"
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@ -167,8 +166,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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const auto format = texture.format;
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const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
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const u8* src =
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Core::System::GetInstance().Memory().GetPhysicalPointer(config.GetPhysicalAddress());
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const u8* src = memory.GetPhysicalPointer(config.GetPhysicalAddress());
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new_info_widget = new TextureInfoWidget(src, info);
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}
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if (command_info_widget) {
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@ -182,8 +180,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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}
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#undef COMMAND_IN_RANGE
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GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
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: QDockWidget(tr("Pica Command List"), parent) {
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GPUCommandListWidget::GPUCommandListWidget(Memory::MemorySystem& memory_, QWidget* parent)
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: QDockWidget(tr("Pica Command List"), parent), memory{memory_} {
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setObjectName(QStringLiteral("Pica Command List"));
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GPUCommandListModel* model = new GPUCommandListModel(this);
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