Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@ -31,13 +31,14 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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audio_tab = std::make_unique<ConfigureAudio>(this);
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const bool is_powered_on = system.IsPoweredOn();
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audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
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general_tab = std::make_unique<ConfigureGeneral>(this);
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enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
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graphics_tab = std::make_unique<ConfigureGraphics>(this);
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system_tab = std::make_unique<ConfigureSystem>(this);
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debug_tab = std::make_unique<ConfigureDebug>(this);
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cheat_tab = std::make_unique<ConfigureCheats>(title_id, this);
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graphics_tab = std::make_unique<ConfigureGraphics>(is_powered_on, this);
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system_tab = std::make_unique<ConfigureSystem>(system, this);
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debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
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cheat_tab = std::make_unique<ConfigureCheats>(system, title_id, this);
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ui->setupUi(this);
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