Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
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@ -9,11 +9,9 @@
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#include "core/cheats/cheat_base.h"
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#include "core/cheats/cheats.h"
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#include "core/cheats/gateway_cheat.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "ui_configure_cheats.h"
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ConfigureCheats::ConfigureCheats(u64 title_id_, QWidget* parent)
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ConfigureCheats::ConfigureCheats(Core::System& system, u64 title_id_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureCheats>()), title_id{title_id_} {
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// Setup gui control settings
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ui->setupUi(this);
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@ -36,7 +34,7 @@ ConfigureCheats::ConfigureCheats(u64 title_id_, QWidget* parent)
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::clicked, this, &ConfigureCheats::OnDeleteCheat);
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cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, Core::System::GetInstance());
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cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, system);
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LoadCheats();
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}
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