android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
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855d19a468
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@ -102,7 +102,7 @@ static void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum typ
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GLenum texture_binding = GL_NONE;
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GLenum texture_binding = GL_NONE;
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switch (target) {
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switch (target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D:
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texture_binding = GL_TEXTURE_BINDING_2D;
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texture_binding = cur_state.texture_units[0].texture_2d;
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break;
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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@ -110,11 +110,11 @@ static void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum typ
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
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texture_binding = cur_state.texture_cube_unit.texture_cube;
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break;
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break;
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case GL_TEXTURE_3D_OES:
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texture_binding = GL_TEXTURE_BINDING_3D_OES;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unexpected target {:x}", target);
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UNIMPLEMENTED();
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return;
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return;
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}
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}
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@ -901,8 +901,17 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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if (type == SurfaceType::Fill) {
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return;
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return;
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}
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if (GLES) {
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if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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// TODO(bunnei): This is unsupported on GLES right now, fixme
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LOG_WARNING(Render_OpenGL, "Unsupported depth/stencil surface download");
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return;
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}
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}
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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