Merge pull request #4496 from wwylele/smd-fix
gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address
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		| @@ -147,9 +147,18 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     const u8* const buffer_end = tile_buffer + aligned_end - aligned_start; |     const u8* const buffer_end = tile_buffer + aligned_end - aligned_start; | ||||||
|  |     PAddr current_paddr = aligned_start; | ||||||
|     while (tile_buffer < buffer_end) { |     while (tile_buffer < buffer_end) { | ||||||
|  |         // Pokemon Super Mystery Dungeon will try to use textures that go beyond | ||||||
|  |         // the end address of VRAM. Stop reading if reaches invalid address | ||||||
|  |         if (!VideoCore::g_memory->IsValidPhysicalAddress(current_paddr) || | ||||||
|  |             !VideoCore::g_memory->IsValidPhysicalAddress(current_paddr + tile_size)) { | ||||||
|  |             LOG_ERROR(Render_OpenGL, "Out of bound texture"); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer); |         MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer); | ||||||
|         tile_buffer += tile_size; |         tile_buffer += tile_size; | ||||||
|  |         current_paddr += tile_size; | ||||||
|         glbuf_next_tile(); |         glbuf_next_tile(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
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