bootmanager: fix memory leaks when loading save states
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@ -104,7 +104,7 @@ void EmuThread::run() {
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}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), context(new QOpenGLContext(shared_context->parent())),
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: QWindow(parent), context(std::make_unique<QOpenGLContext>(shared_context->parent())),
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event_handler(event_handler) {
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// disable vsync for any shared contexts
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@ -447,8 +447,8 @@ std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext()
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}
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GLContext::GLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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: context(std::make_unique<QOpenGLContext>(shared_context->parent())),
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surface(std::make_unique<QOffscreenSurface>(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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@ -463,7 +463,7 @@ GLContext::GLContext(QOpenGLContext* shared_context)
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}
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void GLContext::MakeCurrent() {
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context->makeCurrent(surface);
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context->makeCurrent(surface.get());
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}
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void GLContext::DoneCurrent() {
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