cheats: Use global cheat engine (#7291)
* cheats: Use global cheat engine * cheats: Prevent wasted double-load of cheat file. * android: Fix for cheat engine updates. --------- Co-authored-by: GPUCode <geoster3d@gmail.com>
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@ -72,7 +72,7 @@ Core::Timing& Global() {
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return System::GetInstance().CoreTiming();
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}
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System::System() : movie{*this} {}
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System::System() : movie{*this}, cheat_engine{*this} {}
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System::~System() = default;
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@ -320,7 +320,10 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, *this);
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cheat_engine.LoadCheatFile(title_id);
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cheat_engine.Connect();
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perf_stats = std::make_unique<PerfStats>(title_id);
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if (Settings::values.dump_textures) {
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@ -502,11 +505,11 @@ const Memory::MemorySystem& System::Memory() const {
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}
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Cheats::CheatEngine& System::CheatEngine() {
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return *cheat_engine;
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return cheat_engine;
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}
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const Cheats::CheatEngine& System::CheatEngine() const {
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return *cheat_engine;
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return cheat_engine;
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}
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void System::RegisterVideoDumper(std::shared_ptr<VideoDumper::Backend> dumper) {
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@ -560,7 +563,6 @@ void System::Shutdown(bool is_deserializing) {
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if (!is_deserializing) {
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GDBStub::Shutdown();
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perf_stats.reset();
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cheat_engine.reset();
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app_loader.reset();
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}
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custom_tex_manager.reset();
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@ -718,7 +720,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
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if (Archive::is_loading::value) {
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timing->UnlockEventQueue();
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memory->SetDSP(*dsp_core);
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cheat_engine->Connect();
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cheat_engine.Connect();
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gpu->Sync();
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// Re-register gpu callback, because gsp service changed after service_manager got
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