Merge branch 'master' into feature/savestates-2
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								externals/cmake-modules/FindSDL2.cmake
									
									
									
									
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							| @@ -128,6 +128,7 @@ SET(SDL2_SEARCH_PATHS | |||||||
|     /Library/Frameworks |     /Library/Frameworks | ||||||
|     /usr/local |     /usr/local | ||||||
|     /usr |     /usr | ||||||
|  |     /usr/include/SDL # Budgie | ||||||
|     /sw # Fink |     /sw # Fink | ||||||
|     /opt/local # DarwinPorts |     /opt/local # DarwinPorts | ||||||
|     /opt/csw # Blastwave |     /opt/csw # Blastwave | ||||||
|   | |||||||
							
								
								
									
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								externals/microprofile/microprofile.h
									
									
									
									
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								externals/microprofile/microprofile.h
									
									
									
									
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							| @@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType; | |||||||
| #define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu) | #define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu) | ||||||
| #define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b | #define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b | ||||||
| #define MICROPROFILE_TOKEN_PASTE(a, b)  MICROPROFILE_TOKEN_PASTE0(a,b) | #define MICROPROFILE_TOKEN_PASTE(a, b)  MICROPROFILE_TOKEN_PASTE0(a,b) | ||||||
|  | #define MICROPROFILE_TOKEN(var) g_mp_##var | ||||||
| #define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var) | #define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var) | ||||||
| #define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token) | #define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token) | ||||||
| #define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__)) | #define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__)) | ||||||
|   | |||||||
| @@ -76,6 +76,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (GDBStub::IsServerEnabled()) { |     if (GDBStub::IsServerEnabled()) { | ||||||
|  |         Kernel::Thread* thread = kernel->GetCurrentThreadManager().GetCurrentThread(); | ||||||
|  |         if (thread && running_core) { | ||||||
|  |             running_core->SaveContext(thread->context); | ||||||
|  |         } | ||||||
|         GDBStub::HandlePacket(); |         GDBStub::HandlePacket(); | ||||||
|  |  | ||||||
|         // If the loop is halted and we want to step, use a tiny (1) number of instructions to |         // If the loop is halted and we want to step, use a tiny (1) number of instructions to | ||||||
|   | |||||||
| @@ -1264,10 +1264,9 @@ void SendTrap(Kernel::Thread* thread, int trap) { | |||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (!halt_loop || current_thread == thread) { |     current_thread = thread; | ||||||
|         current_thread = thread; |     SendSignal(thread, trap); | ||||||
|         SendSignal(thread, trap); |  | ||||||
|     } |  | ||||||
|     halt_loop = true; |     halt_loop = true; | ||||||
|     send_trap = false; |     send_trap = false; | ||||||
| } | } | ||||||
|   | |||||||
| @@ -58,6 +58,8 @@ add_library(video_core STATIC | |||||||
|     renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h |     renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h | ||||||
|     renderer_opengl/texture_filters/bicubic/bicubic.cpp |     renderer_opengl/texture_filters/bicubic/bicubic.cpp | ||||||
|     renderer_opengl/texture_filters/bicubic/bicubic.h |     renderer_opengl/texture_filters/bicubic/bicubic.h | ||||||
|  |     renderer_opengl/texture_filters/scale_force/scale_force.cpp | ||||||
|  |     renderer_opengl/texture_filters/scale_force/scale_force.h | ||||||
|     renderer_opengl/texture_filters/texture_filter_base.h |     renderer_opengl/texture_filters/texture_filter_base.h | ||||||
|     renderer_opengl/texture_filters/texture_filterer.cpp |     renderer_opengl/texture_filters/texture_filterer.cpp | ||||||
|     renderer_opengl/texture_filters/texture_filterer.h |     renderer_opengl/texture_filters/texture_filterer.h | ||||||
| @@ -103,6 +105,7 @@ set(SHADER_FILES | |||||||
|     renderer_opengl/texture_filters/anime4k/y_gradient.frag |     renderer_opengl/texture_filters/anime4k/y_gradient.frag | ||||||
|     renderer_opengl/texture_filters/anime4k/y_gradient.vert |     renderer_opengl/texture_filters/anime4k/y_gradient.vert | ||||||
|     renderer_opengl/texture_filters/bicubic/bicubic.frag |     renderer_opengl/texture_filters/bicubic/bicubic.frag | ||||||
|  |     renderer_opengl/texture_filters/scale_force/scale_force.frag | ||||||
|     renderer_opengl/texture_filters/tex_coord.vert |     renderer_opengl/texture_filters/tex_coord.vert | ||||||
|     renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag |     renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag | ||||||
|     renderer_opengl/texture_filters/xbrz/xbrz_freescale.vert |     renderer_opengl/texture_filters/xbrz/xbrz_freescale.vert | ||||||
|   | |||||||
| @@ -0,0 +1,47 @@ | |||||||
|  | // Copyright 2020 Citra Emulator Project | ||||||
|  | // Licensed under GPLv2 or any later version | ||||||
|  | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
|  | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||||
|  | #include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h" | ||||||
|  |  | ||||||
|  | #include "shaders/scale_force.frag" | ||||||
|  | #include "shaders/tex_coord.vert" | ||||||
|  |  | ||||||
|  | namespace OpenGL { | ||||||
|  |  | ||||||
|  | ScaleForce::ScaleForce(u16 scale_factor) : TextureFilterBase(scale_factor) { | ||||||
|  |     program.Create(tex_coord_vert.data(), scale_force_frag.data()); | ||||||
|  |     vao.Create(); | ||||||
|  |     src_sampler.Create(); | ||||||
|  |  | ||||||
|  |     state.draw.shader_program = program.handle; | ||||||
|  |     state.draw.vertex_array = vao.handle; | ||||||
|  |     state.draw.shader_program = program.handle; | ||||||
|  |     state.texture_units[0].sampler = src_sampler.handle; | ||||||
|  |  | ||||||
|  |     glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||||
|  |     glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||||
|  |     glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||||
|  |     glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void ScaleForce::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex, | ||||||
|  |                         const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle, | ||||||
|  |                         GLuint draw_fb_handle) { | ||||||
|  |     const OpenGLState cur_state = OpenGLState::GetCurState(); | ||||||
|  |     state.texture_units[0].texture_2d = src_tex; | ||||||
|  |     state.draw.draw_framebuffer = draw_fb_handle; | ||||||
|  |     state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom), | ||||||
|  |                       static_cast<GLsizei>(dst_rect.GetWidth()), | ||||||
|  |                       static_cast<GLsizei>(dst_rect.GetHeight())}; | ||||||
|  |     state.Apply(); | ||||||
|  |  | ||||||
|  |     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0); | ||||||
|  |     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||||||
|  |     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||||||
|  |  | ||||||
|  |     cur_state.Apply(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | } // namespace OpenGL | ||||||
| @@ -0,0 +1,112 @@ | |||||||
|  | //? #version 320 es | ||||||
|  |  | ||||||
|  | // from https://github.com/BreadFish64/ScaleFish/tree/master/scale_force | ||||||
|  | // shader adapted to GLSL 320 es and debugging outputs stripped | ||||||
|  |  | ||||||
|  | // MIT License | ||||||
|  | // | ||||||
|  | // Copyright (c) 2020 BreadFish64 | ||||||
|  | // | ||||||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy | ||||||
|  | // of this software and associated documentation files (the "Software"), to deal | ||||||
|  | // in the Software without restriction, including without limitation the rights | ||||||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||||
|  | // copies of the Software, and to permit persons to whom the Software is | ||||||
|  | // furnished to do so, subject to the following conditions: | ||||||
|  | // | ||||||
|  | // The above copyright notice and this permission notice shall be included in all | ||||||
|  | // copies or substantial portions of the Software. | ||||||
|  | // | ||||||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||||
|  | // SOFTWARE. | ||||||
|  |  | ||||||
|  | precision mediump float; | ||||||
|  |  | ||||||
|  | in highp vec2 tex_coord; | ||||||
|  |  | ||||||
|  | out mediump vec4 frag_color; | ||||||
|  |  | ||||||
|  | uniform sampler2D input_texture; | ||||||
|  |  | ||||||
|  | vec4 cubic(float v) { | ||||||
|  |     vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v; | ||||||
|  |     vec4 s = n * n * n; | ||||||
|  |     float x = s.x; | ||||||
|  |     float y = s.y - 4.0 * s.x; | ||||||
|  |     float z = s.z - 4.0 * s.y + 6.0 * s.x; | ||||||
|  |     float w = 6.0 - x - y - z; | ||||||
|  |     return vec4(x, y, z, w) / 6.0; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | vec4 textureBicubic(sampler2D sampler, vec2 tex_coords) { | ||||||
|  |     vec2 tex_size = vec2(textureSize(sampler, 0)); | ||||||
|  |     vec2 inv_tex_size = 1.0 / tex_size; | ||||||
|  |  | ||||||
|  |     tex_coords = tex_coords * tex_size - 0.5; | ||||||
|  |  | ||||||
|  |     vec2 fxy = fract(tex_coords); | ||||||
|  |     tex_coords -= fxy; | ||||||
|  |  | ||||||
|  |     vec4 xcubic = cubic(fxy.x); | ||||||
|  |     vec4 ycubic = cubic(fxy.y); | ||||||
|  |  | ||||||
|  |     vec4 c = tex_coords.xxyy + vec2(-0.5, +1.5).xyxy; | ||||||
|  |  | ||||||
|  |     vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw); | ||||||
|  |     vec4 offset = c + vec4(xcubic.yw, ycubic.yw) / s; | ||||||
|  |  | ||||||
|  |     offset *= inv_tex_size.xxyy; | ||||||
|  |  | ||||||
|  |     vec4 sample0 = texture(sampler, offset.xz); | ||||||
|  |     vec4 sample1 = texture(sampler, offset.yz); | ||||||
|  |     vec4 sample2 = texture(sampler, offset.xw); | ||||||
|  |     vec4 sample3 = texture(sampler, offset.yw); | ||||||
|  |  | ||||||
|  |     float sx = s.x / (s.x + s.y); | ||||||
|  |     float sy = s.z / (s.z + s.w); | ||||||
|  |  | ||||||
|  |     return mix(mix(sample3, sample2, sx), mix(sample1, sample0, sx), sy); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | float ColorDist(vec4 a, vec4 b) { | ||||||
|  |     // https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.2020_conversion | ||||||
|  |     const vec3 K = vec3(0.2627, 0.6780, 0.0593); | ||||||
|  |     const float luminance_weight = .6; | ||||||
|  |     const mat3 MATRIX = mat3(K * luminance_weight, -.5 * K.r / (1.0 - K.b), -.5 * K.g / (1.0 - K.b), | ||||||
|  |                              .5, .5, -.5 * K.g / (1.0 - K.r), -.5 * K.b / (1.0 - K.r)); | ||||||
|  |     vec4 diff = a - b; | ||||||
|  |     vec3 YCbCr = diff.rgb * MATRIX; | ||||||
|  |     float d = length(YCbCr) * length(vec3(1.0)) / length(vec3(luminance_weight, 1.0, 1.0)); | ||||||
|  |     return sqrt(a.a * b.a * d * d + diff.a * diff.a); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | const int radius = 2; | ||||||
|  |  | ||||||
|  | void main() { | ||||||
|  |     vec2 input_size = vec2(textureSize(input_texture, 0)); | ||||||
|  |     vec4 center_texel = texture(input_texture, tex_coord); | ||||||
|  |     vec2 final_offset = vec2(0.0); | ||||||
|  |     float total_diff = 0.0; | ||||||
|  |  | ||||||
|  |     for (int y = -radius; y <= radius; ++y) { | ||||||
|  |         for (int x = -radius; x <= radius; ++x) { | ||||||
|  |             if (0 == (x | y)) | ||||||
|  |                 continue; | ||||||
|  |             vec2 offset = vec2(x, y); | ||||||
|  |             float weight = pow(length(offset), -length(offset)); | ||||||
|  |             vec4 texel = texture(input_texture, tex_coord + offset / input_size); | ||||||
|  |             float diff = ColorDist(texel, center_texel) * weight; | ||||||
|  |             total_diff += diff; | ||||||
|  |             final_offset += diff * offset; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     float clamp_val = length(final_offset) / total_diff; | ||||||
|  |     final_offset = clamp(final_offset, -clamp_val, clamp_val); | ||||||
|  |     frag_color = textureBicubic(input_texture, tex_coord - final_offset / input_size); | ||||||
|  | } | ||||||
| @@ -0,0 +1,29 @@ | |||||||
|  | // Copyright 2020 Citra Emulator Project | ||||||
|  | // Licensed under GPLv2 or any later version | ||||||
|  | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_state.h" | ||||||
|  | #include "video_core/renderer_opengl/texture_filters/texture_filter_base.h" | ||||||
|  |  | ||||||
|  | namespace OpenGL { | ||||||
|  |  | ||||||
|  | class ScaleForce : public TextureFilterBase { | ||||||
|  | public: | ||||||
|  |     static constexpr std::string_view NAME = "ScaleForce"; | ||||||
|  |  | ||||||
|  |     explicit ScaleForce(u16 scale_factor); | ||||||
|  |     void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex, | ||||||
|  |                 const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle, | ||||||
|  |                 GLuint draw_fb_handle) override; | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     OpenGLState state{}; | ||||||
|  |     OGLProgram program{}; | ||||||
|  |     OGLVertexArray vao{}; | ||||||
|  |     OGLSampler src_sampler{}; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | } // namespace OpenGL | ||||||
| @@ -8,6 +8,7 @@ | |||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| #include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h" | #include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h" | ||||||
| #include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h" | #include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h" | ||||||
|  | #include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h" | ||||||
| #include "video_core/renderer_opengl/texture_filters/texture_filter_base.h" | #include "video_core/renderer_opengl/texture_filters/texture_filter_base.h" | ||||||
| #include "video_core/renderer_opengl/texture_filters/texture_filterer.h" | #include "video_core/renderer_opengl/texture_filters/texture_filterer.h" | ||||||
| #include "video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.h" | #include "video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.h" | ||||||
| @@ -27,6 +28,7 @@ static const std::unordered_map<std::string_view, TextureFilterContructor> filte | |||||||
|     {TextureFilterer::NONE, [](u16) { return nullptr; }}, |     {TextureFilterer::NONE, [](u16) { return nullptr; }}, | ||||||
|     FilterMapPair<Anime4kUltrafast>(), |     FilterMapPair<Anime4kUltrafast>(), | ||||||
|     FilterMapPair<Bicubic>(), |     FilterMapPair<Bicubic>(), | ||||||
|  |     FilterMapPair<ScaleForce>(), | ||||||
|     FilterMapPair<XbrzFreescale>(), |     FilterMapPair<XbrzFreescale>(), | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
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