Fix VFP registers serialization (0 fps when loading etc.)
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@ -236,6 +236,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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break;
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}
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list.push_back(std::make_unique<WaitTreeText>(tr("object id = %1").arg(thread.GetObjectId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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