renderer_vulkan: Implement renderer and rasterizer classes
* Also WIP. Vulkan crashes when allocating command buffers, need to investigate...
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@ -235,6 +235,7 @@ void DebuggerBackend::Write(const Entry& entry) {
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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