Merge pull request #2899 from wwylele/touch-refactor
Refactor touch input into a TouchDevice
This commit is contained in:
		| @@ -78,6 +78,8 @@ void Config::ReadValues() { | |||||||
|  |  | ||||||
|     Settings::values.motion_device = sdl2_config->Get( |     Settings::values.motion_device = sdl2_config->Get( | ||||||
|         "Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01"); |         "Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01"); | ||||||
|  |     Settings::values.touch_device = | ||||||
|  |         sdl2_config->Get("Controls", "touch_device", "engine:emu_window"); | ||||||
|  |  | ||||||
|     // Core |     // Core | ||||||
|     Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); |     Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); | ||||||
|   | |||||||
| @@ -62,6 +62,10 @@ c_stick= | |||||||
| #      - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) | #      - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) | ||||||
| motion_device= | motion_device= | ||||||
|  |  | ||||||
|  | # for touch input, the following devices are available: | ||||||
|  | #  - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required | ||||||
|  | touch_device= | ||||||
|  |  | ||||||
| [Core] | [Core] | ||||||
| # Whether to use the Just-In-Time (JIT) compiler for CPU emulation | # Whether to use the Just-In-Time (JIT) compiler for CPU emulation | ||||||
| # 0: Interpreter (slow), 1 (default): JIT (fast) | # 0: Interpreter (slow), 1 (default): JIT (fast) | ||||||
|   | |||||||
| @@ -61,6 +61,8 @@ void Config::ReadValues() { | |||||||
|         qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01") |         qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01") | ||||||
|             .toString() |             .toString() | ||||||
|             .toStdString(); |             .toStdString(); | ||||||
|  |     Settings::values.touch_device = | ||||||
|  |         qt_config->value("touch_device", "engine:emu_window").toString().toStdString(); | ||||||
|  |  | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
|  |  | ||||||
| @@ -213,6 +215,7 @@ void Config::SaveValues() { | |||||||
|                             QString::fromStdString(Settings::values.analogs[i])); |                             QString::fromStdString(Settings::values.analogs[i])); | ||||||
|     } |     } | ||||||
|     qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device)); |     qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device)); | ||||||
|  |     qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device)); | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
|  |  | ||||||
|     qt_config->beginGroup("Core"); |     qt_config->beginGroup("Core"); | ||||||
|   | |||||||
| @@ -2,14 +2,55 @@ | |||||||
| // Licensed under GPLv2 or any later version | // Licensed under GPLv2 or any later version | ||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
| #include <algorithm> |  | ||||||
| #include <cmath> | #include <cmath> | ||||||
| #include "common/assert.h" | #include <mutex> | ||||||
| #include "core/3ds.h" |  | ||||||
| #include "core/core.h" |  | ||||||
| #include "core/frontend/emu_window.h" | #include "core/frontend/emu_window.h" | ||||||
|  | #include "core/frontend/input.h" | ||||||
| #include "core/settings.h" | #include "core/settings.h" | ||||||
|  |  | ||||||
|  | class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, | ||||||
|  |                               public std::enable_shared_from_this<TouchState> { | ||||||
|  | public: | ||||||
|  |     std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override { | ||||||
|  |         return std::make_unique<Device>(shared_from_this()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     std::mutex mutex; | ||||||
|  |  | ||||||
|  |     bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false | ||||||
|  |  | ||||||
|  |     float touch_x = 0.0f; ///< Touchpad X-position | ||||||
|  |     float touch_y = 0.0f; ///< Touchpad Y-position | ||||||
|  |  | ||||||
|  | private: | ||||||
|  |     class Device : public Input::TouchDevice { | ||||||
|  |     public: | ||||||
|  |         explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} | ||||||
|  |         std::tuple<float, float, bool> GetStatus() const override { | ||||||
|  |             if (auto state = touch_state.lock()) { | ||||||
|  |                 std::lock_guard<std::mutex> guard(state->mutex); | ||||||
|  |                 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); | ||||||
|  |             } | ||||||
|  |             return std::make_tuple(0.0f, 0.0f, false); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |     private: | ||||||
|  |         std::weak_ptr<TouchState> touch_state; | ||||||
|  |     }; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | EmuWindow::EmuWindow() { | ||||||
|  |     // TODO: Find a better place to set this. | ||||||
|  |     config.min_client_area_size = std::make_pair(400u, 480u); | ||||||
|  |     active_config = config; | ||||||
|  |     touch_state = std::make_shared<TouchState>(); | ||||||
|  |     Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | EmuWindow::~EmuWindow() { | ||||||
|  |     Input::UnregisterFactory<Input::TouchDevice>("emu_window"); | ||||||
|  | } | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout |  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout | ||||||
|  * @param layout FramebufferLayout object describing the framebuffer size and screen positions |  * @param layout FramebufferLayout object describing the framebuffer size and screen positions | ||||||
| @@ -38,22 +79,26 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | |||||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) |     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||||
|         return; |         return; | ||||||
|  |  | ||||||
|     touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / |     std::lock_guard<std::mutex> guard(touch_state->mutex); | ||||||
|  |     touch_state->touch_x = | ||||||
|  |         static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) / | ||||||
|         (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); |         (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | ||||||
|     touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / |     touch_state->touch_y = | ||||||
|  |         static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||||||
|         (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); |         (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | ||||||
|  |  | ||||||
|     touch_pressed = true; |     touch_state->touch_pressed = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| void EmuWindow::TouchReleased() { | void EmuWindow::TouchReleased() { | ||||||
|     touch_pressed = false; |     std::lock_guard<std::mutex> guard(touch_state->mutex); | ||||||
|     touch_x = 0; |     touch_state->touch_pressed = false; | ||||||
|     touch_y = 0; |     touch_state->touch_x = 0; | ||||||
|  |     touch_state->touch_y = 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||||
|     if (!touch_pressed) |     if (!touch_state->touch_pressed) | ||||||
|         return; |         return; | ||||||
|  |  | ||||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) |     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||||
|   | |||||||
| @@ -4,11 +4,10 @@ | |||||||
|  |  | ||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
| #include <mutex> | #include <memory> | ||||||
| #include <tuple> | #include <tuple> | ||||||
| #include <utility> | #include <utility> | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/math_util.h" |  | ||||||
| #include "core/frontend/framebuffer_layout.h" | #include "core/frontend/framebuffer_layout.h" | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -68,17 +67,6 @@ public: | |||||||
|      */ |      */ | ||||||
|     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); |     void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); | ||||||
|  |  | ||||||
|     /** |  | ||||||
|      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). |  | ||||||
|      * @note This should be called by the core emu thread to get a state set by the window thread. |  | ||||||
|      * @todo Fix this function to be thread-safe. |  | ||||||
|      * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and |  | ||||||
|      *         `pressed` is true if the touch screen is currently being pressed |  | ||||||
|      */ |  | ||||||
|     std::tuple<u16, u16, bool> GetTouchState() const { |  | ||||||
|         return std::make_tuple(touch_x, touch_y, touch_pressed); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns currently active configuration. |      * Returns currently active configuration. | ||||||
|      * @note Accesses to the returned object need not be consistent because it may be modified in |      * @note Accesses to the returned object need not be consistent because it may be modified in | ||||||
| @@ -113,15 +101,8 @@ public: | |||||||
|     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); |     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||||
|  |  | ||||||
| protected: | protected: | ||||||
|     EmuWindow() { |     EmuWindow(); | ||||||
|         // TODO: Find a better place to set this. |     virtual ~EmuWindow(); | ||||||
|         config.min_client_area_size = std::make_pair(400u, 480u); |  | ||||||
|         active_config = config; |  | ||||||
|         touch_x = 0; |  | ||||||
|         touch_y = 0; |  | ||||||
|         touch_pressed = false; |  | ||||||
|     } |  | ||||||
|     virtual ~EmuWindow() {} |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Processes any pending configuration changes from the last SetConfig call. |      * Processes any pending configuration changes from the last SetConfig call. | ||||||
| @@ -177,10 +158,8 @@ private: | |||||||
|                                 /// ProcessConfigurationChanges) |                                 /// ProcessConfigurationChanges) | ||||||
|     WindowConfig active_config; ///< Internal active configuration |     WindowConfig active_config; ///< Internal active configuration | ||||||
|  |  | ||||||
|     bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false |     class TouchState; | ||||||
|  |     std::shared_ptr<TouchState> touch_state; | ||||||
|     u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) |  | ||||||
|     u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) |  | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Clip the provided coordinates to be inside the touchscreen area. |      * Clip the provided coordinates to be inside the touchscreen area. | ||||||
|   | |||||||
| @@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>; | |||||||
|  */ |  */ | ||||||
| using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; | using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * A touch device is an input device that returns a tuple of two floats and a bool. The floats are | ||||||
|  |  * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. | ||||||
|  |  */ | ||||||
|  | using TouchDevice = InputDevice<std::tuple<float, float, bool>>; | ||||||
|  |  | ||||||
| } // namespace Input | } // namespace Input | ||||||
|   | |||||||
| @@ -7,9 +7,9 @@ | |||||||
| #include <cmath> | #include <cmath> | ||||||
| #include <memory> | #include <memory> | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
|  | #include "core/3ds.h" | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/core_timing.h" | #include "core/core_timing.h" | ||||||
| #include "core/frontend/emu_window.h" |  | ||||||
| #include "core/frontend/input.h" | #include "core/frontend/input.h" | ||||||
| #include "core/hle/ipc.h" | #include "core/hle/ipc.h" | ||||||
| #include "core/hle/kernel/event.h" | #include "core/hle/kernel/event.h" | ||||||
| @@ -19,7 +19,6 @@ | |||||||
| #include "core/hle/service/hid/hid_spvr.h" | #include "core/hle/service/hid/hid_spvr.h" | ||||||
| #include "core/hle/service/hid/hid_user.h" | #include "core/hle/service/hid/hid_user.h" | ||||||
| #include "core/hle/service/service.h" | #include "core/hle/service/service.h" | ||||||
| #include "video_core/video_core.h" |  | ||||||
|  |  | ||||||
| namespace Service { | namespace Service { | ||||||
| namespace HID { | namespace HID { | ||||||
| @@ -59,6 +58,7 @@ static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton:: | |||||||
|     buttons; |     buttons; | ||||||
| static std::unique_ptr<Input::AnalogDevice> circle_pad; | static std::unique_ptr<Input::AnalogDevice> circle_pad; | ||||||
| static std::unique_ptr<Input::MotionDevice> motion_device; | static std::unique_ptr<Input::MotionDevice> motion_device; | ||||||
|  | static std::unique_ptr<Input::TouchDevice> touch_device; | ||||||
|  |  | ||||||
| DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) { | DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) { | ||||||
|     // 30 degree and 60 degree are angular thresholds for directions |     // 30 degree and 60 degree are angular thresholds for directions | ||||||
| @@ -96,6 +96,7 @@ static void LoadInputDevices() { | |||||||
|     circle_pad = Input::CreateDevice<Input::AnalogDevice>( |     circle_pad = Input::CreateDevice<Input::AnalogDevice>( | ||||||
|         Settings::values.analogs[Settings::NativeAnalog::CirclePad]); |         Settings::values.analogs[Settings::NativeAnalog::CirclePad]); | ||||||
|     motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device); |     motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device); | ||||||
|  |     touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device); | ||||||
| } | } | ||||||
|  |  | ||||||
| static void UnloadInputDevices() { | static void UnloadInputDevices() { | ||||||
| @@ -104,6 +105,7 @@ static void UnloadInputDevices() { | |||||||
|     } |     } | ||||||
|     circle_pad.reset(); |     circle_pad.reset(); | ||||||
|     motion_device.reset(); |     motion_device.reset(); | ||||||
|  |     touch_device.reset(); | ||||||
| } | } | ||||||
|  |  | ||||||
| static void UpdatePadCallback(u64 userdata, int cycles_late) { | static void UpdatePadCallback(u64 userdata, int cycles_late) { | ||||||
| @@ -172,8 +174,10 @@ static void UpdatePadCallback(u64 userdata, int cycles_late) { | |||||||
|     // Get the current touch entry |     // Get the current touch entry | ||||||
|     TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index]; |     TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index]; | ||||||
|     bool pressed = false; |     bool pressed = false; | ||||||
|  |     float x, y; | ||||||
|     std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState(); |     std::tie(x, y, pressed) = touch_device->GetStatus(); | ||||||
|  |     touch_entry.x = static_cast<u16>(x * Core::kScreenBottomWidth); | ||||||
|  |     touch_entry.y = static_cast<u16>(y * Core::kScreenBottomHeight); | ||||||
|     touch_entry.valid.Assign(pressed ? 1 : 0); |     touch_entry.valid.Assign(pressed ? 1 : 0); | ||||||
|  |  | ||||||
|     // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which |     // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which | ||||||
|   | |||||||
| @@ -81,6 +81,7 @@ struct Values { | |||||||
|     std::array<std::string, NativeButton::NumButtons> buttons; |     std::array<std::string, NativeButton::NumButtons> buttons; | ||||||
|     std::array<std::string, NativeAnalog::NumAnalogs> analogs; |     std::array<std::string, NativeAnalog::NumAnalogs> analogs; | ||||||
|     std::string motion_device; |     std::string motion_device; | ||||||
|  |     std::string touch_device; | ||||||
|  |  | ||||||
|     // Core |     // Core | ||||||
|     bool use_cpu_jit; |     bool use_cpu_jit; | ||||||
|   | |||||||
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