video_core: Move api agnostic uniform updates to RasterizerAccelerated
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@@ -3,19 +3,107 @@
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// Refer to the license.txt file included.
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#pragma once
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#include "common/vector_math.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/shader/shader_uniforms.h"
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namespace VideoCore {
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class RasterizerAccelerated : public RasterizerInterface {
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public:
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RasterizerAccelerated();
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virtual ~RasterizerAccelerated() = default;
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void UpdatePagesCachedCount(PAddr addr, u32 size, int delta) override;
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void ClearAll(bool flush) override;
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protected:
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/// Syncs the depth scale to match the PICA register
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void SyncDepthScale();
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/// Syncs the depth offset to match the PICA register
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void SyncDepthOffset();
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/// Syncs the fog states to match the PICA register
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void SyncFogColor();
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/// Sync the procedural texture noise configuration to match the PICA register
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void SyncProcTexNoise();
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/// Sync the procedural texture bias configuration to match the PICA register
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void SyncProcTexBias();
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/// Syncs the alpha test states to match the PICA register
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void SyncAlphaTest();
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/// Syncs the TEV combiner color buffer to match the PICA register
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void SyncCombinerColor();
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/// Syncs the TEV constant color to match the PICA register
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void SyncTevConstColor(std::size_t tev_index,
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const Pica::TexturingRegs::TevStageConfig& tev_stage);
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/// Syncs the lighting global ambient color to match the PICA register
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void SyncGlobalAmbient();
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/// Syncs the specified light's specular 0 color to match the PICA register
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void SyncLightSpecular0(int light_index);
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/// Syncs the specified light's specular 1 color to match the PICA register
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void SyncLightSpecular1(int light_index);
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/// Syncs the specified light's diffuse color to match the PICA register
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void SyncLightDiffuse(int light_index);
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/// Syncs the specified light's ambient color to match the PICA register
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void SyncLightAmbient(int light_index);
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/// Syncs the specified light's position to match the PICA register
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void SyncLightPosition(int light_index);
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/// Syncs the specified spot light direcition to match the PICA register
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void SyncLightSpotDirection(int light_index);
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/// Syncs the specified light's distance attenuation bias to match the PICA register
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void SyncLightDistanceAttenuationBias(int light_index);
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/// Syncs the specified light's distance attenuation scale to match the PICA register
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void SyncLightDistanceAttenuationScale(int light_index);
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/// Syncs the shadow rendering bias to match the PICA register
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void SyncShadowBias();
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/// Syncs the shadow texture bias to match the PICA register
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void SyncShadowTextureBias();
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private:
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struct UniformBlockData {
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Pica::Shader::UniformData data{};
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std::array<bool, Pica::LightingRegs::NumLightingSampler> lighting_lut_dirty{};
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bool lighting_lut_dirty_any = true;
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bool fog_lut_dirty = true;
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bool proctex_noise_lut_dirty = true;
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bool proctex_color_map_dirty = true;
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bool proctex_alpha_map_dirty = true;
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bool proctex_lut_dirty = true;
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bool proctex_diff_lut_dirty = true;
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bool dirty = true;
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};
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protected:
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std::array<u16, 0x30000> cached_pages{};
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UniformBlockData uniform_block_data{};
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std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler>
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lighting_lut_data{};
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std::array<Common::Vec2f, 128> fog_lut_data{};
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std::array<Common::Vec2f, 128> proctex_noise_lut_data{};
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std::array<Common::Vec2f, 128> proctex_color_map_data{};
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std::array<Common::Vec2f, 128> proctex_alpha_map_data{};
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std::array<Common::Vec4f, 256> proctex_lut_data{};
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std::array<Common::Vec4f, 256> proctex_diff_lut_data{};
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};
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} // namespace VideoCore
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