Merge pull request #4792 from FearlessTobi/port-2515

Port yuzu-emu/yuzu#2515: "yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call"
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Pengfei Zhu 2019-06-10 22:03:32 +08:00 committed by GitHub
commit 73bf92fb3a
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1 changed files with 5 additions and 6 deletions

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@ -13,13 +13,10 @@
ConfigureGraphics::ConfigureGraphics(QWidget* parent) ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) { : QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this); ui->setupUi(this);
this->setConfiguration(); setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit); connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
ui->layoutBox->setEnabled(!Settings::values.custom_layout); ui->layoutBox->setEnabled(!Settings::values.custom_layout);
@ -43,8 +40,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
#endif #endif
connect(ui->bg_button, &QPushButton::clicked, this, [this] { connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color); const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid()) if (!new_bg_color.isValid()) {
return; return;
}
bg_color = new_bg_color; bg_color = new_bg_color;
QPixmap pixmap(ui->bg_button->size()); QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color); pixmap.fill(bg_color);
@ -63,6 +61,7 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
ui->frame_limit->setValue(Settings::values.frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit);
ui->factor_3d->setValue(Settings::values.factor_3d); ui->factor_3d->setValue(Settings::values.factor_3d);
ui->toggle_3d->setChecked(Settings::values.toggle_3d); ui->toggle_3d->setChecked(Settings::values.toggle_3d);