gl_shader_gen.cpp:fix implicit type conversion error for gles
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		| @@ -1556,8 +1556,8 @@ vec4 secondary_fragment_color = vec4(0.0); | ||||
|     if (state.shadow_rendering) { | ||||
|         out += R"( | ||||
| #if ALLOW_SHADOW | ||||
| uint d = uint(clamp(depth, 0.0, 1.0) * 0xFFFFFF); | ||||
| uint s = uint(last_tex_env_out.g * 0xFF); | ||||
| uint d = uint(clamp(depth, 0.0, 1.0) * float(0xFFFFFF)); | ||||
| uint s = uint(last_tex_env_out.g * float(0xFF)); | ||||
| ivec2 image_coord = ivec2(gl_FragCoord.xy); | ||||
|  | ||||
| uint old = imageLoad(shadow_buffer, image_coord).x; | ||||
|   | ||||
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