citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D

This commit is contained in:
iwubcode
2019-12-06 01:43:06 -06:00
parent cd86c9b043
commit 6f269c375f
6 changed files with 27 additions and 13 deletions

View File

@ -21,8 +21,7 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this](int currentIndex) {
updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex) ==
Settings::StereoRenderOption::Anaglyph);
updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex));
});
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
@ -49,7 +48,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
ui->factor_3d->setValue(Settings::values.factor_3d);
updateShaders(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph);
updateShaders(Settings::values.render_3d);
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
@ -64,17 +63,20 @@ void ConfigureEnhancements::SetConfiguration() {
ui->bg_button->setIcon(color_icon);
}
void ConfigureEnhancements::updateShaders(bool anaglyph) {
void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
ui->shader_combobox->clear();
if (anaglyph)
if (stereo_option == Settings::StereoRenderOption::Anaglyph)
ui->shader_combobox->addItem("dubois (builtin)");
else if (stereo_option == Settings::StereoRenderOption::Interlaced)
ui->shader_combobox->addItem("horizontal (builtin)");
else
ui->shader_combobox->addItem("none (builtin)");
ui->shader_combobox->setCurrentIndex(0);
for (const auto& shader : OpenGL::GetPostProcessingShaderList(anaglyph)) {
for (const auto& shader : OpenGL::GetPostProcessingShaderList(
stereo_option == Settings::StereoRenderOption::Anaglyph)) {
ui->shader_combobox->addItem(QString::fromStdString(shader));
if (Settings::values.pp_shader_name == shader)
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);