core/core: Replace direct usage of the global system telemetry accessor from Shutdown()
The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor.
This commit is contained in:
parent
592ec9b084
commit
6f251a6db2
|
@ -280,13 +280,13 @@ void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard
|
||||||
|
|
||||||
void System::Shutdown() {
|
void System::Shutdown() {
|
||||||
// Log last frame performance stats
|
// Log last frame performance stats
|
||||||
auto perf_results = GetAndResetPerfStats();
|
const auto perf_results = GetAndResetPerfStats();
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||||
perf_results.emulation_speed * 100.0);
|
perf_results.emulation_speed * 100.0);
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||||
perf_results.game_fps);
|
perf_results.game_fps);
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||||
perf_results.frametime * 1000.0);
|
perf_results.frametime * 1000.0);
|
||||||
|
|
||||||
// Shutdown emulation session
|
// Shutdown emulation session
|
||||||
GDBStub::Shutdown();
|
GDBStub::Shutdown();
|
||||||
|
|
Loading…
Reference in New Issue