use the defined constants instead of magic numbers for screen dimensions
This commit is contained in:
parent
64737afdbc
commit
6e1a873e57
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include "core/3ds.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "core/frontend/input.h"
|
#include "core/frontend/input.h"
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
|
@ -45,7 +46,7 @@ private:
|
||||||
|
|
||||||
EmuWindow::EmuWindow() {
|
EmuWindow::EmuWindow() {
|
||||||
// TODO: Find a better place to set this.
|
// TODO: Find a better place to set this.
|
||||||
config.min_client_area_size = std::make_pair(400u, 480u);
|
config.min_client_area_size = std::make_pair(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||||
active_config = config;
|
active_config = config;
|
||||||
touch_state = std::make_shared<TouchState>();
|
touch_state = std::make_shared<TouchState>();
|
||||||
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
||||||
|
@ -153,27 +154,27 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
|
||||||
case Settings::LayoutOption::SingleScreen:
|
case Settings::LayoutOption::SingleScreen:
|
||||||
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
|
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
|
||||||
Settings::values.upright_screen);
|
Settings::values.upright_screen);
|
||||||
min_width = Settings::values.swap_screen ? 320u : 400u;
|
min_width = Settings::values.swap_screen ? Core::kScreenBottomWidth : Core::kScreenTopWidth;
|
||||||
min_height = 240u;
|
min_height = Core::kScreenBottomHeight;
|
||||||
break;
|
break;
|
||||||
case Settings::LayoutOption::LargeScreen:
|
case Settings::LayoutOption::LargeScreen:
|
||||||
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen,
|
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen,
|
||||||
Settings::values.upright_screen);
|
Settings::values.upright_screen);
|
||||||
min_width = Settings::values.swap_screen ? 420u : 480u;
|
min_width = Settings::values.swap_screen ? Core::kScreenTopWidth/4 + Core::kScreenBottomWidth : Core::kScreenTopWidth + Core::kScreenBottomWidth/4;
|
||||||
min_height = 240u;
|
min_height = Core::kScreenBottomHeight;
|
||||||
break;
|
break;
|
||||||
case Settings::LayoutOption::SideScreen:
|
case Settings::LayoutOption::SideScreen:
|
||||||
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
|
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
|
||||||
Settings::values.upright_screen);
|
Settings::values.upright_screen);
|
||||||
min_width = 720u;
|
min_width = Core::kScreenTopWidth + Core::kScreenBottomWidth;
|
||||||
min_height = 240u;
|
min_height = Core::kScreenBottomHeight;
|
||||||
break;
|
break;
|
||||||
case Settings::LayoutOption::Default:
|
case Settings::LayoutOption::Default:
|
||||||
default:
|
default:
|
||||||
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
|
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
|
||||||
Settings::values.upright_screen);
|
Settings::values.upright_screen);
|
||||||
min_width = 400u;
|
min_width = Core::kScreenTopWidth;
|
||||||
min_height = 480u;
|
min_height = Core::kScreenTopHeight + Core::kScreenBottomHeight;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(Settings::values.upright_screen){
|
if(Settings::values.upright_screen){
|
||||||
|
|
Loading…
Reference in New Issue