service/frd: return cfg username on GetMyScreenName
as some games apparently use this for the multiplayer display name
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		| @@ -3,6 +3,7 @@ | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <array> | ||||
| #include <cstring> | ||||
| #include <vector> | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| @@ -10,6 +11,7 @@ | ||||
| #include "core/core.h" | ||||
| #include "core/hle/ipc_helpers.h" | ||||
| #include "core/hle/result.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
| #include "core/hle/service/frd/frd.h" | ||||
| #include "core/hle/service/frd/frd_a.h" | ||||
| #include "core/hle/service/frd/frd_u.h" | ||||
| @@ -93,16 +95,21 @@ void Module::Interface::GetMyScreenName(Kernel::HLERequestContext& ctx) { | ||||
|     IPC::RequestBuilder rb = rp.MakeBuilder(7, 0); | ||||
|  | ||||
|     struct ScreenName { | ||||
|         std::array<char16_t, 12> name; | ||||
|         // 20 bytes according to 3dbrew | ||||
|         char16_t name[10]; | ||||
|     }; | ||||
|  | ||||
|     // TODO: (mailwl) get the name from config | ||||
|     ScreenName screen_name{u"Citra"}; | ||||
|     auto cfg = Service::CFG::GetModule(Core::System::GetInstance()); | ||||
|     ASSERT_MSG(cfg, "CFG Module missing!"); | ||||
|     auto username = cfg->GetUsername(); | ||||
|     ASSERT_MSG(username.length() <= 10, "Username longer than expected!"); | ||||
|     ScreenName screen_name{0}; | ||||
|     std::memcpy(screen_name.name, username.data(), username.length() * sizeof(char16_t)); | ||||
|  | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|     rb.PushRaw(screen_name); | ||||
|  | ||||
|     LOG_WARNING(Service_FRD, "(STUBBED) called"); | ||||
|     LOG_INFO(Service_FRD, "returning the username defined in cfg"); | ||||
| } | ||||
|  | ||||
| void Module::Interface::UnscrambleLocalFriendCode(Kernel::HLERequestContext& ctx) { | ||||
|   | ||||
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