fix crashes, add custom texture cache, load textures from load directory
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28
src/core/custom_tex_cache.h
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28
src/core/custom_tex_cache.h
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#pragma once
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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namespace Core {
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struct CustomTexInfo {
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u32 width;
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u32 height;
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std::vector<u8> tex;
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};
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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const bool IsTextureDumped(const u64 hash);
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void SetTextureDumped(const u64 hash);
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const bool IsTextureCached(const u64 hash);
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const CustomTexInfo& LookupTexture(const u64 hash);
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void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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private:
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std::unordered_map<u64, bool> dumped_textures;
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std::unordered_map<u64, CustomTexInfo> custom_textures;
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};
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} // namespace Core
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