OpenGL: Set shader_dirty on lighting changes
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		| @@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||||||
|         SyncCombinerColor(); |         SyncCombinerColor(); | ||||||
|         break; |         break; | ||||||
|  |  | ||||||
|  |     // Fragment lighting switches | ||||||
|  |     case PICA_REG_INDEX(lighting.disable): | ||||||
|  |     case PICA_REG_INDEX(lighting.num_lights): | ||||||
|  |     case PICA_REG_INDEX(lighting.config0): | ||||||
|  |     case PICA_REG_INDEX(lighting.config1): | ||||||
|  |     case PICA_REG_INDEX(lighting.abs_lut_input): | ||||||
|  |     case PICA_REG_INDEX(lighting.lut_input): | ||||||
|  |     case PICA_REG_INDEX(lighting.lut_scale): | ||||||
|  |     case PICA_REG_INDEX(lighting.light_enable): | ||||||
|  |         break; | ||||||
|  |  | ||||||
|     // Fragment lighting specular 0 color |     // Fragment lighting specular 0 color | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||||||
|         SyncLightSpecular0(0); |         SyncLightSpecular0(0); | ||||||
| @@ -518,6 +529,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||||||
|         SyncLightPosition(7); |         SyncLightPosition(7); | ||||||
|         break; |         break; | ||||||
|  |  | ||||||
|  |     // Fragment lighting light source config | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): | ||||||
|  |         shader_dirty = true; | ||||||
|  |         break; | ||||||
|  |  | ||||||
|     // Fragment lighting distance attenuation bias |     // Fragment lighting distance attenuation bias | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||||||
|         SyncLightDistanceAttenuationBias(0); |         SyncLightDistanceAttenuationBias(0); | ||||||
|   | |||||||
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