core/frontend/emu_window: return true when TouchPressed is consumed
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@ -111,9 +111,9 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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return false;
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if (framebuffer_x >= framebuffer_layout.width / 2) {
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if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
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@ -143,6 +143,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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}
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touch_state->touch_pressed = true;
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return true;
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}
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void EmuWindow::TouchReleased() {
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@ -115,8 +115,9 @@ public:
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @returns True if the coordinates are within the touchpad, otherwise false
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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bool TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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/// Signal that a touch released event has occurred (e.g. mouse click released)
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void TouchReleased();
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@ -76,7 +76,7 @@ void UnregisterFactory(const std::string& name) {
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}
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/**
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* Create an input device from given paramters.
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* Create an input device from given parameters.
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* @tparam InputDeviceType the type of input devices to create
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* @param params a serialized ParamPackage string contains all parameters for creating the device
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*/
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