add mono_render_left_eye option (#6140)

This commit is contained in:
Jake Downs
2022-11-16 09:54:26 -08:00
committed by GitHub
parent 2967068b87
commit 664562f988
9 changed files with 36 additions and 2 deletions

View File

@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
ui->factor_3d->setValue(Settings::values.factor_3d);
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
updateShaders(Settings::values.render_3d);
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
int tex_filter_idx = ui->texture_filter_combobox->findText(
@ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.render_3d =
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
Settings::values.pp_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();