add mono_render_left_eye option (#6140)
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@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
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ui->factor_3d->setValue(Settings::values.factor_3d);
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ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
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updateShaders(Settings::values.render_3d);
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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@ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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