common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
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@ -40,8 +40,8 @@ struct TextureInfo {
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* channel.
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* @todo Eventually we should get rid of the disable_alpha parameter.
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*/
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Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha = false);
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Common::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha = false);
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/**
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* Looks up a texel from a single 8x8 texture tile.
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@ -52,7 +52,7 @@ Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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* @param disable_alpha Used for debugging. Sets the result alpha to 255 and either discards the
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* real alpha or inserts it in an otherwise unused channel.
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*/
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Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha);
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Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha);
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} // namespace Pica::Texture
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