citra_qt: Per game texture filter

This commit is contained in:
GPUCode
2023-04-28 16:56:46 +03:00
parent 1b6be6f72a
commit 60a7bab96c

View File

@@ -208,12 +208,13 @@ void ConfigureEnhancements::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->resolution_factor_combobox, ui->widget_resolution,
static_cast<u32>(Settings::values.resolution_factor.GetValue(true)));
static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
ConfigurationShared::SetColoredComboBox(ui->texture_filter_combobox, ui->widget_texture_filter,
0);
ConfigurationShared::SetColoredComboBox(
ui->texture_filter_combobox, ui->widget_texture_filter,
static_cast<int>(Settings::values.texture_filter.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->layout_combobox, ui->widget_layout,
static_cast<u32>(Settings::values.layout_option.GetValue(true)));
static_cast<int>(Settings::values.layout_option.GetValue(true)));
}