cached_surface: Remove custom texture logic
* Makes things more complicated and is in the way. It's probably already broken by recent changes, so I'll need to reimplement it anyway
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@ -55,6 +55,14 @@ Common::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
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Common::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
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const TextureInfo& info, bool disable_alpha);
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/**
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* Converts pixel data encoded in BGR format to RGBA
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*
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* @param source Span to the source pixel data
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* @param dest Span to the destination pixel data
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*/
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void ConvertBGRToRGB(std::span<const std::byte> source, std::span<std::byte> dest);
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/**
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* Converts pixel data encoded in BGR format to RGBA
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*
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