renderer_vulkan: Port some recent shader fixes

This commit is contained in:
GPUCode
2023-09-11 01:12:37 +03:00
parent da891af113
commit 5c3f6e3b72
2 changed files with 17 additions and 4 deletions

View File

@@ -1693,6 +1693,7 @@ std::string GenerateTrivialVertexShader(bool use_clip_planes) {
out += UniformBlockDef; out += UniformBlockDef;
out += R"( out += R"(
const float EPSILON_Z = 0.00000001f;
void main() { void main() {
primary_color = vert_color; primary_color = vert_color;
@@ -1702,13 +1703,17 @@ void main() {
texcoord0_w = vert_texcoord0_w; texcoord0_w = vert_texcoord0_w;
normquat = vert_normquat; normquat = vert_normquat;
view = vert_view; view = vert_view;
gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w); vec4 vtx_pos = vert_position;
if (abs(vtx_pos.z) < EPSILON_Z) {
vtx_pos.z = 0.f;
}
gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);
)"; )";
if (use_clip_planes) { if (use_clip_planes) {
out += R"( out += R"(
gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0 gl_ClipDistance[0] = -vtx_pos.z; // fixed PICA clipping plane z <= 0
if (enable_clip1) { if (enable_clip1) {
gl_ClipDistance[1] = dot(clip_coef, vert_position); gl_ClipDistance[1] = dot(clip_coef, vtx_pos);
} else { } else {
gl_ClipDistance[1] = 0; gl_ClipDistance[1] = 0;
} }
@@ -1808,6 +1813,7 @@ layout (set = 0, binding = 0, std140) uniform vs_config {
return "0.0"; return "0.0";
}; };
out += "const float EPSILON_Z = 0.00000001f;\n\n";
out += "vec4 GetVertexQuaternion() {\n"; out += "vec4 GetVertexQuaternion() {\n";
out += " return vec4(" + semantic(VSOutputAttributes::QUATERNION_X) + ", " + out += " return vec4(" + semantic(VSOutputAttributes::QUATERNION_X) + ", " +
semantic(VSOutputAttributes::QUATERNION_Y) + ", " + semantic(VSOutputAttributes::QUATERNION_Y) + ", " +
@@ -1820,6 +1826,9 @@ layout (set = 0, binding = 0, std140) uniform vs_config {
semantic(VSOutputAttributes::POSITION_Y) + ", " + semantic(VSOutputAttributes::POSITION_Y) + ", " +
semantic(VSOutputAttributes::POSITION_Z) + ", " + semantic(VSOutputAttributes::POSITION_Z) + ", " +
semantic(VSOutputAttributes::POSITION_W) + ");\n"; semantic(VSOutputAttributes::POSITION_W) + ");\n";
out += " if (abs(vtx_pos.z) < EPSILON_Z) {\n";
out += " vtx_pos.z = 0.f;\n";
out += " }\n";
out += " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; out += " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n";
if (config.use_clip_planes) { if (config.use_clip_planes) {
out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0 out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0
@@ -1894,6 +1903,7 @@ struct Vertex {
return "0.0"; return "0.0";
}; };
out += "const float EPSILON_Z = 0.00000001f;\n\n";
out += "vec4 GetVertexQuaternion(Vertex vtx) {\n"; out += "vec4 GetVertexQuaternion(Vertex vtx) {\n";
out += " return vec4(" + semantic(VSOutputAttributes::QUATERNION_X) + ", " + out += " return vec4(" + semantic(VSOutputAttributes::QUATERNION_X) + ", " +
semantic(VSOutputAttributes::QUATERNION_Y) + ", " + semantic(VSOutputAttributes::QUATERNION_Y) + ", " +
@@ -1906,6 +1916,9 @@ struct Vertex {
semantic(VSOutputAttributes::POSITION_Y) + ", " + semantic(VSOutputAttributes::POSITION_Y) + ", " +
semantic(VSOutputAttributes::POSITION_Z) + ", " + semantic(VSOutputAttributes::POSITION_Z) + ", " +
semantic(VSOutputAttributes::POSITION_W) + ");\n"; semantic(VSOutputAttributes::POSITION_W) + ");\n";
out += " if (abs(vtx_pos.z) < EPSILON_Z) {\n";
out += " vtx_pos.z = 0.f;\n";
out += " }\n";
out += " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n"; out += " gl_Position = vec4(vtx_pos.x, vtx_pos.y, -vtx_pos.z, vtx_pos.w);\n";
if (use_clip_planes) { if (use_clip_planes) {
out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0 out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0

View File

@@ -53,7 +53,7 @@ void FragmentModule::Generate() {
combiner_buffer = ConstF32(0.f, 0.f, 0.f, 0.f); combiner_buffer = ConstF32(0.f, 0.f, 0.f, 0.f);
next_combiner_buffer = GetShaderDataMember(vec_ids.Get(4), ConstS32(27)); next_combiner_buffer = GetShaderDataMember(vec_ids.Get(4), ConstS32(27));
last_tex_env_out = ConstF32(0.f, 0.f, 0.f, 0.f); last_tex_env_out = rounded_primary_color;
// Write shader bytecode to emulate PICA TEV stages // Write shader bytecode to emulate PICA TEV stages
for (std::size_t index = 0; index < config.state.tev_stages.size(); ++index) { for (std::size_t index = 0; index < config.state.tev_stages.size(); ++index) {