input_common/udp: std::move SocketCallback instances where applicable
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
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@ -207,7 +207,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
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Common::Event success_event;
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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[&](Response::PadData data) { success_event.Set(); }};
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Socket socket{host, port, pad_index, client_id, callback};
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Socket socket{host, port, pad_index, client_id, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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bool result = success_event.WaitFor(std::chrono::seconds(8));
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socket.Stop();
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@ -263,7 +263,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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complete_event.Set();
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}
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}};
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Socket socket{host, port, pad_index, client_id, callback};
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Socket socket{host, port, pad_index, client_id, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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complete_event.Wait();
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socket.Stop();
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