video_core: Fix fragment_shader compilation failure due to different … (#4775)
video_core: Fix fragment_shader compilation failure due to different …
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		| @@ -317,7 +317,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | ||||
|         // Only unit 0 respects the texturing type | ||||
|         switch (state.texture0_type) { | ||||
|         case TexturingRegs::TextureConfig::Texture2D: | ||||
|             return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))"; | ||||
|             return "textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0))))"; | ||||
|         case TexturingRegs::TextureConfig::Projection2D: | ||||
|             // TODO (wwylele): find the exact LOD formula for projection texture | ||||
|             return "textureProj(tex0, vec3(texcoord0, texcoord0_w))"; | ||||
| @@ -336,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un | ||||
|             return "texture(tex0, texcoord0)"; | ||||
|         } | ||||
|     case 1: | ||||
|         return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))"; | ||||
|         return "textureLod(tex1, texcoord1, getLod(texcoord1 * vec2(textureSize(tex1, 0))))"; | ||||
|     case 2: | ||||
|         if (state.texture2_use_coord1) | ||||
|             return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))"; | ||||
|             return "textureLod(tex2, texcoord1, getLod(texcoord1 * vec2(textureSize(tex2, 0))))"; | ||||
|         else | ||||
|             return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))"; | ||||
|             return "textureLod(tex2, texcoord2, getLod(texcoord2 * vec2(textureSize(tex2, 0))))"; | ||||
|     case 3: | ||||
|         if (state.proctex.enable) { | ||||
|             return "ProcTex()"; | ||||
|   | ||||
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