crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
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		| @@ -3,8 +3,8 @@ | |||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
| #include <lodepng.h> | #include <lodepng.h> | ||||||
| #include "common/logging/log.h" |  | ||||||
| #include "citra/lodepng_image_interface.h" | #include "citra/lodepng_image_interface.h" | ||||||
|  | #include "common/logging/log.h" | ||||||
|  |  | ||||||
| bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height, | bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height, | ||||||
|                                       const std::string& path) { |                                       const std::string& path) { | ||||||
|   | |||||||
| @@ -99,9 +99,6 @@ void ConfigureEnhancements::ApplyConfiguration() { | |||||||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); |     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||||
|     Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); |     Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); | ||||||
|     Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); |     Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); | ||||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); |  | ||||||
|     if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty()) |  | ||||||
|         custom_tex_cache.FindCustomTextures(); |  | ||||||
|     Settings::values.preload_textures = ui->toggle_preload_textures->isChecked(); |     Settings::values.preload_textures = ui->toggle_preload_textures->isChecked(); | ||||||
|     Settings::values.bg_red = static_cast<float>(bg_color.redF()); |     Settings::values.bg_red = static_cast<float>(bg_color.redF()); | ||||||
|     Settings::values.bg_green = static_cast<float>(bg_color.greenF()); |     Settings::values.bg_green = static_cast<float>(bg_color.greenF()); | ||||||
|   | |||||||
| @@ -198,8 +198,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo | |||||||
|  |  | ||||||
|     timing = std::make_unique<Timing>(); |     timing = std::make_unique<Timing>(); | ||||||
|  |  | ||||||
|     kernel = std::make_unique<Kernel::KernelSystem>( |     kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, | ||||||
|         *memory, *timing, [this] { PrepareReschedule(); }, system_mode); |                                                     [this] { PrepareReschedule(); }, system_mode); | ||||||
|  |  | ||||||
|     if (Settings::values.use_cpu_jit) { |     if (Settings::values.use_cpu_jit) { | ||||||
| #ifdef ARCHITECTURE_x86_64 | #ifdef ARCHITECTURE_x86_64 | ||||||
|   | |||||||
| @@ -34,7 +34,7 @@ void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 widt | |||||||
| } | } | ||||||
|  |  | ||||||
| void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) { | void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) { | ||||||
|     if (custom_textures.count(hash)) |     if (custom_texture_paths.count(hash)) | ||||||
|         LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path); |         LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path); | ||||||
|     else |     else | ||||||
|         custom_texture_paths[hash] = {path, hash}; |         custom_texture_paths[hash] = {path, hash}; | ||||||
| @@ -79,7 +79,8 @@ void CustomTexCache::PreloadTextures() { | |||||||
|         const auto& image_interface = Core::System::GetInstance().GetImageInterface(); |         const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||||
|         const auto& path_info = path.second; |         const auto& path_info = path.second; | ||||||
|         Core::CustomTexInfo tex_info; |         Core::CustomTexInfo tex_info; | ||||||
|         if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) { |         if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||||
|  |                                        path_info.path)) { | ||||||
|             // Make sure the texture size is a power of 2 |             // Make sure the texture size is a power of 2 | ||||||
|             if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) && |             if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) && | ||||||
|                 (ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) { |                 (ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) { | ||||||
|   | |||||||
| @@ -1009,7 +1009,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||||
|     if (Settings::values.dump_textures) |     if (Settings::values.dump_textures && !is_custom) | ||||||
|         DumpTexture(target_tex, tex_hash); |         DumpTexture(target_tex, tex_hash); | ||||||
|  |  | ||||||
|     cur_state.texture_units[0].texture_2d = old_tex; |     cur_state.texture_units[0].texture_2d = old_tex; | ||||||
|   | |||||||
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