Add shader disk caching
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		| @@ -6,8 +6,9 @@ | ||||
|  | ||||
| #include <memory> | ||||
| #include "common/common_types.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | ||||
| namespace Frontend { | ||||
| class EmuWindow; | ||||
| @@ -23,7 +24,7 @@ public: | ||||
|     virtual ~RendererBase(); | ||||
|  | ||||
|     /// Initialize the renderer | ||||
|     virtual Core::System::ResultStatus Init() = 0; | ||||
|     virtual VideoCore::ResultStatus Init() = 0; | ||||
|  | ||||
|     /// Shutdown the renderer | ||||
|     virtual void ShutDown() = 0; | ||||
|   | ||||
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