Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
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		| @@ -19,6 +19,14 @@ if (PNG_FOUND) | |||||||
|     add_definitions(-DHAVE_PNG) |     add_definitions(-DHAVE_PNG) | ||||||
| endif () | endif () | ||||||
|  |  | ||||||
|  | find_package(Boost) | ||||||
|  | if (Boost_FOUND) | ||||||
|  |     include_directories(${Boost_INCLUDE_DIRS}) | ||||||
|  | else() | ||||||
|  |     message(STATUS "Boost not found, falling back to externals") | ||||||
|  |     include_directories(externals/boost) | ||||||
|  | endif() | ||||||
|  |  | ||||||
| # Include bundled CMake modules | # Include bundled CMake modules | ||||||
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") | list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2,11 +2,16 @@ | |||||||
| // Licensed under GPLv2 | // Licensed under GPLv2 | ||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
|  | #include <boost/range/algorithm.hpp> | ||||||
|  |  | ||||||
|  | #include <common/file_util.h> | ||||||
|  |  | ||||||
|  | #include <core/mem_map.h> | ||||||
|  |  | ||||||
|  | #include "debug_utils/debug_utils.h" | ||||||
|  |  | ||||||
| #include "pica.h" | #include "pica.h" | ||||||
| #include "vertex_shader.h" | #include "vertex_shader.h" | ||||||
| #include "debug_utils/debug_utils.h" |  | ||||||
| #include <core/mem_map.h> |  | ||||||
| #include <common/file_util.h> |  | ||||||
|  |  | ||||||
| namespace Pica { | namespace Pica { | ||||||
|  |  | ||||||
| @@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||||||
|     // Setup input register table |     // Setup input register table | ||||||
|     const auto& attribute_register_map = registers.vs_input_register_map; |     const auto& attribute_register_map = registers.vs_input_register_map; | ||||||
|     float24 dummy_register; |     float24 dummy_register; | ||||||
|     std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); |     boost::fill(state.input_register_table, &dummy_register); | ||||||
|     if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; |     if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; | ||||||
|     if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; |     if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; | ||||||
|     if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; |     if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; | ||||||
| @@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||||||
|  |  | ||||||
|     state.status_registers[0] = false; |     state.status_registers[0] = false; | ||||||
|     state.status_registers[1] = false; |     state.status_registers[1] = false; | ||||||
|     std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), |     boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS); | ||||||
|               VertexShaderState::INVALID_ADDRESS); |  | ||||||
|     state.call_stack_pointer = &state.call_stack[0]; |     state.call_stack_pointer = &state.call_stack[0]; | ||||||
|  |  | ||||||
|     ProcessShaderCode(state); |     ProcessShaderCode(state); | ||||||
|   | |||||||
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